//_createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; //* Fog section * setdvar("scr_fog_exp_halfplane", "900"); setdvar("scr_fog_exp_halfheight", "400"); setdvar("scr_fog_nearplane", "500"); setdvar("scr_fog_red", "0.5"); setdvar("scr_fog_green", "0.5"); setdvar("scr_fog_blue", "0.5"); setdvar("scr_fog_baseheight", "0"); setdvar("visionstore_glowTweakEnable", "0"); setdvar("visionstore_glowTweakRadius0", "5"); setdvar("visionstore_glowTweakRadius1", ""); setdvar("visionstore_glowTweakBloomCutoff", "0.5"); setdvar("visionstore_glowTweakBloomDesaturation", "0"); setdvar("visionstore_glowTweakBloomIntensity0", "1"); setdvar("visionstore_glowTweakBloomIntensity1", ""); setdvar("visionstore_glowTweakSkyBleedIntensity0", ""); setdvar("visionstore_glowTweakSkyBleedIntensity1", ""); setVolFog(50, 3000, 500, 0, 1, 1, 1, 0); } // setVolFog(, , , , , , , )