ignore,code_post_gfx ignore,common include,common_player_us col_map_sp,maps/oki3.d3dbsp localize,oki3 include_console,splitscreen material,motionblurradial material,water_dynamic_spray rawfile,shock/teargas.shock rawfile,vision/oki3.vision rawfile,maps/oki3.gsc rawfile,maps/oki3_anim.gsc rawfile,maps/oki3_amb.gsc rawfile,maps/oki3_fx.gsc rawfile,maps/createfx/oki3_fx.gsc rawfile,maps/createart/oki3_art.gsc rawfile,maps/oki3_status.gsc rawfile,maps/oki3_util.gsc rawfile,maps/oki3_callbacks.gsc,, rawfile,maps/oki3_squad_manager.gsc,, rawfile,maps/_p51.gsc,, rawfile,animtrees/supply_drop.atr,, rawfile,animtrees/oki3_models.atr rawfile,maps/oki3_courtyard.gsc,, rawfile,maps/_tree_snipers.gsc,, rawfile,clientscripts/oki3.csc,, rawfile,clientscripts/oki3_fx.csc,, rawfile,clientscripts/createfx/oki3_fx.csc,, rawfile,clientscripts/oki3_amb.csc,, rawfile,vehicles/p51,, rawfile,character/char_usa_marine_r_special.gsc sound,common,oki3,all_sp sound,generic,oki3,all_sp sound,voiceovers,oki3,all_sp sound,requests,oki3,all_sp sound,weapons,oki3,all_sp sound,projectiles,oki3,all_sp sound,character, oki3, all_sp sound,oki3, oki3, all_sp sound,us_battlechatter, oki3,all_sp sound,ja_battlechatter,oki3,all_sp xanim,trench_jump_out,, xanim,ai_mortar_loadguy_waittwitch,, xanim,ai_mortar_loadguy_waitidle,, xanim,ai_mortar_loadguy_setup_right,, xanim,ai_mortar_loadguy_setup_left,, xanim,ai_mortar_loadguy_setup,, xanim,ai_mortar_loadguy_run,, xanim,ai_mortar_loadguy_readyidle,, xanim,ai_mortar_loadguy_pickup,, xanim,ai_mortar_loadguy_fire,, xanim,ai_mortar_aimguy_waittwitch xanim,ai_mortar_aimguy_waitidle xanim,ai_mortar_aimguy_readyidle_alone xanim,ai_mortar_aimguy_readyidle xanim,ai_mortar_aimguy_pickup_alone xanim,ai_mortar_aimguy_pickup xanim,ai_mortar_aimguy_fire_alone xanim,ai_mortar_aimguy_fire xanim,ai_bonzai_sprint_c xanim,ai_bonzai_sprint_b xanim,ai_bonzai_sprint_a xanim,o_supplydrop_landing xanim,o_supplydrop_landingB xanim,o_supplydrop_loop xanim,void_loop xanim,step_down_low_wall xanim,standmg42gun_fire_foward xanim,step_up_low_wall xanim,ai_climb_platform_56 xanim,door_kick_in // Needed for lights somehow fx,env/light/fx_lights_lantern_on // Effects not being used at the moment //fx,env/water/fx_water_ripple_puddle //fx,maps/oki3/fx_impact_supplydrop //fx,maps/oki3/fx_exp_art_ctyd_redwall //fx,maps/oki3/fx_exp_art_ctyd_wall //fx,props/american_smoke_grenade_mp //fx,fire/fire_smoke_trail_L //fx,maps/pel1/fx_exp_treeburst_palm //fx,misc/fx_spotlight_large //fx,weapon/grenade/fx_smoke_grenade_light //fx,maps/oki3/fx_exp_shuri_bldg01 fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_water fx,impacts/fx_water_hit_sm fx,impacts/fx_water_hit_md fx,impacts/fx_water_hit_lg fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple // Scripted effects fx,maps/mak/fx_dust_foot_kickup fx,maps/mak/fx_dust_and_leaves_kickup_small fx,maps/oki3/fx_exp_shuri_bldg_roof01 fx,maps/oki3/fx_exp_shuri_bldg_grnd01 fx,maps/oki3/fx_exp_shuri_bldg_roof02 fx,maps/oki3/fx_exp_shuri_bldg_grnd02 fx,maps/oki3/fx_smokebank_postmortar fx,maps/oki3/fx_bunker_dust_shock fx,maps/oki3/fx_exp_mortar_punji fx,maps/oki3/fx_exp_mortar_bunker fx,weapon/mortar/fx_mortar_exp_dirt_brown fx,trail/fx_trail_blood_streak fx,impacts/fx_water_object_ripple //fx,impacts/flesh_hit_head_fatal_exit fx,maps/oki3/fx_head_pop fx,env/electrical/fx_elec_short_oneshot fx,env/light/fx_glow_hanginglamp fx,weapon/grenade/fx_geotrail_smk_grn fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,destructibles/fx_ammoboxexp fx,destructibles/fx_ammobox_ignite fx,destructibles/fx_ammobox_fire_top fx,maps/oki3/fx_exp_art_ctyd_roof fx,maps/oki3/fx_exp_art_ctyd_tile fx,maps/oki3/fx_exp_bunker_satchel fx,maps/oki3/fx_exp_palm_dir1 fx,destructibles/fx_dest_tree_palm_snipe_leaf01 fx,destructibles/fx_dest_tree_palm_snipe_leaf02 fx,weapon/mortar/fx_mortar_launch_w_trail fx,system_elements/fx_null // Ambient effects fx,bio/animals/fx_birds_circling fx,bio/insects/fx_insects_ambient fx,env/dirt/fx_dirt_falling_quick_md fx,env/dirt/fx_dust_kickup_sm fx,env/dirt/fx_dust_kickup_lg_lf fx,env/fire/fx_embers_falling_sm fx,env/fire/fx_fire_150x600_tall_distant_jp fx,env/foliage/fx_pollen_lg fx,env/smoke/fx_battlefield_smokebank_ling_sm_w fx,env/smoke/fx_smk_column_lg_blk fx,env/smoke/fx_smk_column_md_blk_dir fx,env/smoke/fx_smk_column_md_gray_dir fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w fx,env/smoke/fx_smoke_crater_w fx,env/smoke/fx_smoke_impact_smolder fx,env/smoke/fx_smoke_window_lg_gry fx,env/smoke/fx_smoke_window_md_gry fx,env/smoke/fx_smk_window_lg_smldr_lf fx,env/smoke/fx_smoke_brush_smolder_sm fx,env/smoke/fx_smoke_brush_smolder_md fx,env/smoke/fx_smoke_smolder_sm_blk fx,env/water/fx_wtr_splash_debris_sm fx,maps/oki3/fx_bunker_ceiling_ambient fx,maps/oki3/fx_bunker_ceiling_impact fx,maps/oki3/fx_bunker_ceiling_impact2 fx,maps/oki3/fx_tunnel_ceiling_impact fx,maps/oki3/fx_smoke_ash_smldr_md fx,maps/oki3/fx_oki3_ash_embers //fx,maps/oki3/fx_fire_smoke_md_dist fx,env/fire/fx_fire_smoke_md_dist_jp //fx,maps/oki3/fx_fire_smoke_sm_dist fx,env/fire/fx_fire_smoke_sm_dist_jp //fx,maps/oki3/fx_fire_md_low_smk fx,env/fire/fx_fire_md_low_smk_jp //fx,maps/oki3/fx_fire_brush_smolder_sm_oki3 fx,env/fire/fx_fire_brush_smolder_sm_jp //fx,maps/oki3/fx_fire_brush_smolder_md_oki3 fx,env/fire/fx_fire_brush_smolder_md_jp //fx,maps/oki3/fx_fire_rubble_detail_oki3 fx,env/fire/fx_fire_rubble_detail_jp //fx,maps/oki3/fx_fire_rubble_sm_oki3 fx,env/fire/fx_fire_rubble_sm_jp //fx,maps/oki3/fx_fire_rubble_smolder_sm_oki3 fx,env/fire/fx_fire_rubble_smolder_sm_jp //fx,maps/oki3/fx_fire_tree_smolder_sm_oki3 fx,env/fire/fx_fire_tree_smolder_sm_jp //fx,maps/oki3/fx_fire_tree_sm_oki3 fx,env/fire/fx_fire_tree_sm_jp //fx,maps/oki3/fx_fire_house_md fx,env/fire/fx_fire_house_md_jp fx,maps/oki3/fx_smokebank_black_lg_oki3 fx,maps/oki3/fx_ray_window_high fx,maps/oki3/fx_ray_window_lg fx,maps/oki3/fx_ray_window_high_dim fx,maps/oki3/fx_ray_window_lg_dim fx,maps/oki3/fx_exp_shuri_window fx,maps/oki3/fx_shuri_collapse_gate fx,maps/oki3/fx_roof_collapse_bomb fx,maps/oki3/fx_paper_ash_burning //fx,maps/oki3/fx_fire_rubble_detail_md fx,env/fire/fx_fire_rubble_detail_md_jp fx,maps/oki3/fx_exp_mortarpit_bldg01 fx,maps/oki3/fx_exp_mortarpit_bldg02 fx,misc/fx_fire_manager1 fx,misc/fx_fire_manager2 fx,misc/fx_fire_manager3 fx,misc/fx_fire_manager4 fx,misc/fx_fire_manager5 fx,misc/fx_fire_manager6 fx,misc/fx_fire_manager7 fx,misc/fx_fire_manager8 fx,misc/fx_fire_manager9 fx,misc/fx_fire_manager10 //air support markers fx,misc/fx_ui_airstrike fx,misc/fx_ui_airstrike_confirm //viewmodel arms xmodel,viewmodel_usa_marine_arms //viewhands model for banzai xmodel,viewmodel_usa_marine_player weapon,sp/m8_white_smoke weapon,sp/m8_white_smoke_light weapon,sp/mortar_round weapon,sp/type97_frag weapon,sp/thompson weapon,sp/springfield_scoped weapon,sp/30cal xmodel,mortar_shell xmodel,vehicle_p51_mustang xmodel,tag_origin xmodel,radio_jap_bro xmodel,weapon_satchel_charge xmodel,exploding_barrel_test_d //xmodel,static_okinawa_broken_sticktrap //xmodel,static_peleliu_barbedwire //xmodel,static_peleliu_sticktrap_sngl_broken rawfile,maps/_spiderhole.gsc rawfile,animtrees/spiderhole_model.atr xanim,ai_spiderhole_jump_out xanim,ai_spiderhole_stumble_out xanim,ai_spiderhole_grenade_toss xanim,ai_spiderhole_gun_spray xanim,ai_spiderhole_idle xanim,ai_spiderhole_jump_attack xanim,o_spiderhole_jump_out_lid xanim,o_spiderhole_stumble_out_lid xanim,o_spiderhole_grenade_toss_lid xanim,o_spiderhole_gun_spray_lid xanim,o_spiderhole_idle_lid xanim,o_spiderhole_jump_attack_lid xmodel,global_flammable_crate_jap_piece01_d xmodel,global_flammable_crate_jap_piece02_d xmodel,global_flammable_crate_jap_piece03_d xmodel,global_flammable_crate_jap_piece04_d xmodel,global_flammable_crate_jap_piece05_d xmodel,global_flammable_crate_jap_piece06_d include,common_banzai rawfile,animtrees/tree_sniper.atr xmodel,anim_foliage_pacific_palmtree_hideout_rope xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a xanim,ch_fall_tree_idle_a xanim,ch_fall_tree_a xanim,ch_climb_tree_a xanim,Ch_oki3_regroup_marine_talk xanim,ch_oki3_tunnel_discover xanim,ai_staircase_run_down_v1 xanim,ai_staircase_run_up_v1 xanim,ch_oki3_tableguys_guy1 xanim,ch_oki3_tableguys_guy2 xanim,ch_oki3_tableguys_guy3 xanim,ch_oki3_tableguys_guy4 xanim,ch_oki3_telescope xanim,ch_oki3_tableguys_guy1_loop xanim,ch_oki3_tableguys_guy2_loop xanim,ch_oki3_tableguys_guy3_loop xanim,ch_oki3_tableguys_guy4_loop xanim,ch_oki3_telescope_loop xanim,ch_oki3_regroup_sarge_order xanim, ch_supplydrop_guy1_pickup xanim,patrol_bored_patrolwalk xanim,patrol_bored_patrolwalk_twitch xanim,patrol_bored_walk_2_bored xanim,patrol_bored_2_walk xanim,patrol_bored_2_walk_180turn xanim,patrol_bored_idle xanim,patrol_bored_idle_smoke xanim,patrol_bored_idle_cellphone xanim,patrol_bored_twitch_bug xanim,patrol_bored_twitch_checkphone xanim,patrol_bored_twitch_stretch rawfile,maps/_patrol.gsc include,bayonet xmodel,weapon_jap_mg_type92_notripod xanim,o_clothblinders_flap_intro xanim,o_clothblinders_flap_loop xanim,o_clothblinders_flap_outro //portable stuff //xanim,ai_mg_shoulder_run //xanim,ai_mg_shoulder_run2crouch //xanim,ai_mg_shoulder_crouch_idle //xanim,ai_mg_shoulder_run2stand //xanim,ai_mg_shoulder_stand_idle //air strike stuffs rawfile, maps/oki3_dpad_asset.gsc weapon,sp/air_support xmodel,aircraft_bomb xanim,ch_oki3_sachel_down_hole material,water_dynamic_spray xmodel,anim_okinawa_castlefront xanim,o_oki3_castlefront xanim,ch_grass_prone2run_fast xanim,ch_grass_prone2run_fast_b xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 //guys getting to supplyl drop xanim,ch_oki3_snipershot_guy1_in xanim,ch_oki3_snipershot_guy1_loop xanim,ch_oki3_snipershot_guy1_out xanim,ch_oki3_snipershot_guy2_in xanim,ch_oki3_snipershot_guy2_loop xanim,ch_oki3_snipershot_guy2_out xanim,ch_oki3_snipershot_guy3_in xanim,ch_oki3_snipershot_guy3_loop xanim,ch_oki3_snipershot_guy3_out //spiderhole ambush xanim,ch_bayonet_flipover_guy1 xanim,ch_bayonet_flipover_guy2 xanim,ch_bayonet_jumpin_guy1 xanim,ch_bayonet_jumpin_guy2 xanim,ch_berlin1_E3vignette3_german xanim,ch_berlin1_E3vignette3_russian xanim,ch_berlin1_E3vignette3_german_death xanim,ch_oki3_first_spider_guy1 xanim,ch_oki3_first_spider_guy2 xanim,ch_oki3_first_spider_guy1_loop xanim,o_oki3_mortarpit_bunker xmodel,anim_okinawa_mortarpit_bunker xanim,ai_mg_shoulder_run //xanim,ai_flamethrower_combatrun_c //xanim,ai_flamethrower_crouch_twitch //xanim,ai_flamethrower_crouch_idle_b //xanim,ai_flamethrower_crouch_idle_a //xanim,ai_flamethrower_stand_twitch //xanim,ai_flamethrower_stand_idle_casual_v1 xanim,ai_mg_shoulder_run2crouch xanim,ai_mg_shoulder_crouch_idle xanim,ai_mg_shoulder_run2stand xanim,ai_mg_shoulder_stand_idle xanim,ch_makinraid_feigning_death_jap01_getup xanim,ch_makinraid_feigning_death_jap01_die xanim,ch_makinraid_feigning_death_jap01_dead xanim,ch_makinraid_feigning_death_jap02_getup xanim,ch_makinraid_feigning_death_jap02_die xanim,ch_makinraid_feigning_death_jap02_dead xanim,ch_makinraid_feigning_death_jap03_getup xanim,ch_makinraid_feigning_death_jap03_die xanim,ch_makinraid_feigning_death_jap03_dead xanim,ch_makinraid_feigning_death_jap04_getup xanim,ch_makinraid_feigning_death_jap04_die xanim,ch_makinraid_feigning_death_jap04_dead xanim,ch_oki3_waving xanim,ch_oki3_waving_death xanim,ch_oki3_satchel_waiting xanim,ch_oki3_satchel_throw xanim,ch_oki3_outro_japanese1 xanim,ch_oki3_outro_japanese1_loop xanim,ch_oki3_outro_japanese1_dead xanim,ch_oki3_outro_japanese2 xanim,ch_oki3_outro_japanese2_loop xanim,ch_oki3_outro_japanese2_dead xanim,ch_oki3_outro_japanese3 xanim,ch_oki3_outro_japanese3_loop xanim,ch_oki3_outro_japanese3_dead xanim,ch_oki3_outro_polanski xanim,ch_oki3_outro_roeabuck xanim,ch_oki3_outro_roeabuck_dead //Glocke - added 9/9/08 xanim,ch_oki3_outro_polanski_saved xanim,ch_oki3_outro_roeabuck_saved //xmodel,mounted_usa_30cal_bipod_lmg //weapon,sp/30cal_bipod //weapon,sp/30cal_bipod_stand //weapon,sp/30cal_bipod_crouch //weapon,sp/30cal_bipod_prone //intro player animation xanim,int_oki3_outro2_player xanim,ch_oki3_outro2_polanski xanim,ch_oki3_outro2_redshirt1 xanim,ch_oki3_outro2_redshirt2 xanim,ch_oki3_outro2_roeabuck //polonsky finds the tunnel xanim,ch_oki3_polonski_trap_in xanim,ch_oki3_polonski_trap_loop xanim,ch_oki3_polonski_trap_out xanim,ch_berlin3b_door_bash xanim,ch_berlin3b_door_bash_short //flame stuff include,flamethrower xmodel,okinawa_dogtag xmodel,lights_tinhatlamp_off //collectible corpse xanim,ch_oki3_collectible //after polonsky or roebuck dies at end xanim,ch_oki3_guardian_angel rawfile,rumble/wpn_mortar_prime rawfile,rumble/wpn_mortar_prime_l.rmb rawfile,rumble/wpn_mortar_prime_h.rmb rawfile,rumble/oki3_castle_fall rawfile,rumble/oki3_castle_fall_l.rmb rawfile,rumble/oki3_castle_fall_h.rmb //polonsky death xanim,ch_oki3_outro_polanski_dead