#if "@materialType@" == "model phong" || "@materialType@" == "world phong" || "@materialType@" == "impact mark" #include "mtl_phong_wii.template" #elif "@materialType@" == "model ambient" #include "mtl_ambient.template" #elif "@materialType@" == "2d" #include "mtl_2d.template" #elif "@materialType@" == "model unlit" || "@materialType@" == "world unlit" #include "mtl_unlit.template" #elif "@materialType@" == "unlit" #include "mtl_unlit_deprecated.template" #elif "@materialType@" == "effect" #include "mtl_effect.template" #elif "@materialType@" == "distortion" #include "mtl_distortion.template" #elif "@materialType@" == "particle cloud" #include "mtl_particlecloud.template" #elif "@materialType@" == "tools" #include "mtl_tools.template" #elif "@materialType@" == "sky" #include "mtl_sky.template" #elif "@materialType@" == "sky noncubemap" #include "mtl_sky_noncubemap.template" #elif "@materialType@" == "water" #include "mtl_water.template" #elif "@materialType@" == "objective" #include "mtl_objective.template" #elif "@materialType@" == "tree canopy" #include "mtl_treecanopy.template" #elif "@materialType@" == "dynamic foliage" && "@dynamicFoliageLightMethod@" == "phong" #include "mtl_dyn_foliage.template" #elif "@materialType@" == "dynamic foliage" && "@dynamicFoliageLightMethod@" == "ambient" #include "mtl_dyn_foliage_amb.template" #elif "@materialType@" == "cloud" #include "mtl_cloud.template" #elif "@materialType@" == "custom" #include "@customTemplate@.template" #elif "@materialType@" == "CGFX" || "@materialType@" == "CGFXmodel" #include "cgfx_wii.template" #else #error "Unknown materialType '@materialType@'." #endif