include,flamethrower,, include,flamethrower_ai,, include,bayonet include_console,splitscreen,, include,common_banzai include,common_player_us ignore,code_post_gfx,, ignore,common,, localize,pel1,, sound,common,pel1,all_sp sound,generic,pel1,all_sp sound,voiceovers,pel1,all_sp sound,requests,pel1,all_sp sound,character,pel1,all_sp sound,weapons,pel1,all_sp sound,projectiles,pel1,all_sp sound,pel1,pel1,all_sp sound,us_battlechatter,pel1,all_sp sound,ja_battlechatter,pel1,all_sp col_map_sp,maps/pel1.d3dbsp,, rawfile,maps/pel1.gsc rawfile,vehicles/corsair rawfile,maps/createfx/pel1_fx.gsc rawfile,maps/createart/pel1_art.gsc rawfile,vehicles/buffalo rawfile,vehicles/buffalo_players rawfile,maps/_buffalo.gsc rawfile,maps/_amtank.gsc rawfile,maps/_model3.gsc rawfile,maps/pel1_amb.gsc rawfile,maps/pel1_anim.gsc rawfile,maps/pel1_fx.gsc rawfile,maps/pel1_status.gsc rawfile,maps/_dpad_asset.gsc rawfile,maps/_mortarteam.gsc rawfile,maps/_truck.gsc rawfile,animtrees/tank.atr rawfile,vehicles/amtank rawfile,shock/tankblast.shock rawfile,maps/_aircraft.gsc rawfile,maps/_planeweapons.gsc rawfile,vision/pel1.vision rawfile,vision/pel1_intro.vision rawfile,vision/pel1_outro.vision rawfile,maps/createart/pel1_art.gsc rawfile,maps/_tree_snipers.gsc rawfile,animtrees/tree_sniper.atr rawfile,shock/lvt_exp.shock rawfile,clientscripts/pel1.csc rawfile,clientscripts/pel1_fx.csc rawfile,clientscripts/createfx/pel1_fx.csc rawfile,clientscripts/pel1_amb.csc rawfile,clientscripts/_buffalo.csc rawfile,clientscripts/_amtank.csc weapon,sp/buffalo_Turret weapon,sp/thompson weapon,sp/type97_frag weapon,sp/m8_white_smoke weapon,sp/amtank_turret weapon,sp/lvt4_gunner weapon,sp/model3_Turret weapon,sp/m1garand_bayonet weapon,sp/allied_coaxial_mg weapon,sp/ray_gun weapon,sp/type100_smg_nosound weapon,sp/rocket_barrage // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_usa_marine_arms // CCheng 6/25/2008: viewhands model for banzai xmodel,viewmodel_usa_marine_player xmodel,artillery_jap_triple25mm xmodel,foliage_pacific_snapped_palms01 xmodel,foliage_pacific_snapped_palms04 xmodel,foliage_pacific_snapped_palms04a xmodel,foliage_pacific_snapped_palms04b xmodel,foliage_pacific_snapped_palms04c xmodel,aircraft_bomb xmodel,vehicle_usa_tracked_lvt4 xmodel,vehicle_usa_tracked_lvt4_dest xmodel,vehicle_usa_aircraft_f4ucorsair_dist xmodel,peleliu_aerial_rocket xmodel,weapon_jap_mg_type92_notripod xmodel,foliage_pacific_trees_palm_anim2 fx,vehicle/exhaust/fx_exhaust_lvt fx,explosions/fx_mortarexp_dirt fx,explosions/large_vehicle_explosion fx,impacts/fx_bullet_dirt_lg fx,vehicle/vexplosion/fx_vexplode_willyjeep fx,weapon/rocket/fx_LCI_rocket_geotrail fx,weapon/rocket/fx_lci_rocket_explosion_beach fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke fx,maps/pel1/fx_lci_rocket_debris_aftermath fx,maps/pel1/fx_beach_bunker_explosion_lg fx,maps/pel1/fx_beach_bunker_explosion_md fx,maps/pel1/fx_bunker_dust_ceiling_impact fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient fx,maps/pel1/fx_smoke_crater_w fx,maps/pel1/fx_smoke_rolling_thick fx,maps/pel1/fx_smoke_rolling_thick2 fx,env/smoke/fx_smoke_artillery_barrage_w fx,env/fire/fx_fire_rubble_detail fx,env/fire/fx_fire_smoke_tree_brush_small_w fx,env/fire/fx_fire_smoke_tree_brush_med_w fx,env/fire/fx_fire_smoke_tree_trunk_med_w fx,env/fire/fx_tree_fire_ash_embers fx,env/fire/fx_fire_large_distant fx,env/fire/fx_fire_xlarge_distant fx,vehicle/treadfx/fx_treadfx_dust_brwn fx,env/light/fx_ray_sun_small fx,maps/pel1/fx_godray_small_short fx,maps/pel1/fx_godray_small_short2 fx,env/water/fx_water_blood_cloud_player fx,env/water/fx_water_blood_cloud_256x256 fx,env/water/fx_water_blood_cloud_512x512 fx,env/water/fx_water_blood_cloud_1024x1024 fx,env/water/fx_water_splash_tide_small fx,env/water/fx_water_splash_tide_med fx,env/water/fx_water_splash_tide_lrg fx,vehicle/vexplosion/fx_vexplode_lvt_beach fx,env/fire/fx_fire_player_sm fx,env/fire/fx_fire_player_md fx,env/fire/fx_fire_player_torso fx,weapon/rocket/fx_LCI_rocket_ignite_launch fx,env/fire/fx_fire_flamethrower_outward_burst fx,trail/fx_trail_plane_smoke_fire_damage fx,maps/pel1/fx_bunker_napalm_fire_smolder fx,maps/pel1/fx_bunker_flamed_smolder fx,maps/pel1/fx_foliage_snapped_palms01 fx,maps/pel1/fx_foliage_snapped_palms04 fx,maps/pel1/fx_foliage_snapped_palms04a fx,maps/pel1/fx_foliage_snapped_palms04b fx,maps/pel1/fx_foliage_snapped_palms04c fx,vehicle/water/fx_lst_door_splash fx,vehicle/water/fx_lvt_lci_exit_splash fx,env/dirt/fx_dust_fol_palm_dust_burst fx,vehicle/water/fx_wake_lvt_churn fx,vehicle/treadfx/fx_treadfx_dust fx,weapon/tracer/fx_tracer_jap_tripple25_projectile fx,env/smoke/fx_smoke_plume_xlg_slow_blk fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w fx,env/smoke/fx_smk_column_lg_blk fx,maps/pel1/fx_heathaze_md fx,maps/pel1/fx_ash_cloud fx,maps/pel1/fx_dust_kick_up_emitter fx,maps/pel1/fx_dust_ambiance_tunnel xanim,ai_flame_death_d xanim,ai_flame_death_c xanim,ai_flame_death_b xanim,ai_flame_death_a xanim,crew_lvt4_passenger9_exit_normal xanim,crew_lvt4_passenger9_idle xanim,crew_lvt4_passenger8_exit_normal xanim,crew_lvt4_passenger8_idle xanim,crew_lvt4_passenger7_exit_normal xanim,crew_lvt4_passenger7_idle xanim,crew_lvt4_passenger6_exit_normal xanim,crew_lvt4_passenger6_idle xanim,crew_lvt4_passenger5_exit_normal xanim,crew_lvt4_passenger5_idle xanim,crew_lvt4_passenger4_exit_normal xanim,crew_lvt4_passenger4_idle xanim,crew_lvt4_passenger3_exit_normal xanim,crew_lvt4_passenger3_idle xanim,crew_lvt4_passenger2_exit_normal xanim,crew_lvt4_passenger2_idle xanim,v_lvt4_ramp_close xanim,v_triple25_fire xanim,ai_run_deep_water_a xanim,ai_run_deep_water_b xanim,ai_run_shallow_water_a xanim,ai_run_shallow_water_b xanim,ai_run_shallow_water_d xanim,crew_lvt4_peleliu1_character9 xanim,crew_lvt4_peleliu1_character7 xanim,crew_lvt4_peleliu1_character6 xanim,crew_lvt4_peleliu1_character5 xanim,crew_lvt4_peleliu1_character4 xanim,crew_lvt4_peleliu1_character3 xanim,crew_lvt4_peleliu1_character2 xanim,step_up_low_wall xanim,standmg42gun_fire_foward xanim,trench_jump_out xanim,ch_bunker_burnout_death_guy2_dead xanim,ch_bunker_burnout_death_guy2 xanim,ch_bunker_burnout_death_guy1_dead xanim,ch_bunker_burnout_death_guy1 xanim,void_loop xanim,jump_across_100 xanim,death_run_stumble xanim,v_lvt4_open_ramp xanim,v_willys_peleliu1_jeep_destroyed xanim,v_lvt4_peleliu1_jeep_destroyed xanim,v_lvt4_stuck xanim,v_lvt4_explode_over xanim,ch_driver_peleliu1_jeep_destroyed xanim,ai_flame_wounded_stand_d xanim,ai_flame_wounded_stand_c xanim,ai_flame_wounded_stand_b xanim,ai_flame_wounded_stand_a xanim,ai_flame_wounded_crouch_d xanim,ai_flame_wounded_crouch_c xanim,ai_flame_wounded_crouch_b xanim,ai_flame_wounded_crouch_a xanim,ai_flame_death_crouch_d xanim,ai_flame_death_crouch_c xanim,ai_flame_death_crouch_b xanim,ai_flame_death_crouch_a xanim,ai_flame_fire_center xanim,v_lst_open_doors xanim,ch_peleliu1_woundedjapanese1_fire xanim,ch_peleliu1_woundedjapanese1_loop xanim,ch_peleliu1_woundedjapanese1_death xanim,ch_peleliu1_pillarcover_guy6 xanim,ch_peleliu1_pillarcover_guy5 xanim,ch_peleliu1_pillarcover_guy4 xanim,ch_peleliu1_pillarcover_guy3 xanim,ch_peleliu1_pillarcover_guy2 xanim,ch_peleliu1_pillarcover_guy1 xanim,ch_peleliu1_outbunker_guy2 xanim,ch_peleliu1_outbunker_guy1 xanim,ch_peleliu1_suicide_grenade xanim,ch_draggedsoldiera_dragged xanim,ch_draggedsoldiera_dragging xanim,ch_draggedsoldiera_wounded xanim,v_lvt4_peleliu1_the_ride_in xanim,ai_climb_log_h_intro xanim,ai_climb_log_g_intro xanim,ai_climb_log_f_intro xanim,ai_climb_log_e_intro xanim,ai_climb_log_d_intro xanim,ai_climb_log_c_intro xanim,ai_climb_log_b_intro xanim,ai_climb_log_a_intro xanim,v_lvt4_ramp_open xanim,v_lvt4_sinking xanim,ch_dazed_d xanim,ch_dazed_c xanim,ch_dazed_b xanim,ch_dazed_a xanim,ai_climb_log_flamethrower_intro xanim,ai_climb_log_sarge_intro xanim,ch_peleliu1_coralcover_radio_guy3 xanim,ch_peleliu1_coralcover_guy1 xanim,ch_peleliu1_coralcover_guy2 xanim,ch_peleliu1_coralcover_guy4 xanim,ch_peleliu1_coralcover_guy5 xanim,ch_peleliu1_coralcover_guy6 xanim,ch_deadbody_floating_a xanim,ch_deadbody_floating_b xanim,ch_dazed_d_death xanim,ch_dazed_c_death xanim,ch_dazed_b_death xanim,ch_dazed_a_death xanim,o_palmtree_topple2 xanim,crew_lvt4_peleliu1_character2_dead xanim,ch_grass_prone2run_fast xanim,ai_bonzai_sprint_c xanim,ai_bonzai_sprint_b xanim,ai_bonzai_sprint_a xanim,ch_grass_prone2run_fast_b // tree guys xanim,ch_fall_tree_idle_a xanim,ch_fall_tree_a xanim,ch_climb_tree_a fx,maps/mak/fx_dust_foot_kickup fx,maps/mak/fx_dust_and_leaves_kickup_small // new stuff, include,flamethrower_ai include,footsteps_sand include,water weapon,sp/corsair_mg xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a xmodel,foliage_pacific_dest_fern01_full xmodel,foliage_pacific_dest_fern02_full xmodel,foliage_pacific_dest_ground_cover01_full xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 xmodel,anim_foliage_pacific_palmtree_hideout_rope //mortar guys stuff xanim,ai_mortar_loadguy_waittwitch xanim,ai_mortar_loadguy_waitidle xanim,ai_mortar_loadguy_setup_right xanim,ai_mortar_loadguy_setup_left xanim,ai_mortar_loadguy_setup xanim,ai_mortar_loadguy_readyidle xanim,ai_mortar_loadguy_pickup xanim,ai_mortar_loadguy_fire xanim,ai_mortar_aimguy_waittwitch xanim,ai_mortar_aimguy_waitidle xanim,ai_mortar_aimguy_readyidle_alone xanim,ai_mortar_aimguy_readyidle xanim,ai_mortar_aimguy_pickup_alone xanim,ai_mortar_aimguy_pickup xanim,ai_mortar_aimguy_fire_alone xanim,ai_mortar_aimguy_fire xmodel,mortar_shell xmodel,artillery_usa_mortar_81mm // mortar team stuff fx,weapon/mortar/fx_mortar_launch_w_trail // exploding barrel xmodel,exploding_barrel_test_d fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top // Xanims for lvt tip xanim,int_pel1_intro_LVT_explosion xmodel,viewmodel_usa_player xanim,ch_pel1_underwater_death2 xanim,ch_pel1_underwater_death // fake guys in lvt xmodel,static_peleliu_lvtcrew // LVT floatloop xanim,v_lvt4_float_loop //jogs over the berm xanim,ch_makinraid_creepy_run_guy1 xanim,ch_makinraid_creepy_run_guy2 xanim,ch_makinraid_creepy_run_guy3 xanim,ch_makinraid_creepy_run_guy4 // type 99 weapon,sp/type99_lmg_bipod xmodel,mounted_jap_type99_bipod_lmg weapon,sp/type99_lmg_bipod_crouch weapon,sp/type99_lmg_bipod_stand weapon,sp/type99_lmg_bipod_prone // side smoke fx,maps/pel1/fx_smokebank_beach_xxlg // mg muzzles fx,weapon/tracer/fx_muz_distnt_lg_wrld // air flak fx,weapon/flak/fx_flak_field_8k_dist // new pel1 weapon,sp/model3_pel1_Turret // new lvt xmodel,vehicle_usa_tracked_lvta2 // rock cage explosion fx,maps/pel1/fx_explosion_rock_cage //new outro xanim,ch_peleliu1a_outro_roebuck xanim,ch_peleliu1a_outro_sullivan xanim,ch_peleliu1a_outro_japanese_officer xanim,ch_peleliu1a_outro_jackson xanim,ch_peleliu1a_outro_polonsky // water? material,water_dynamic_spray // new outro anims xanim,ch_peleliu1a_outro_roebuck_v2 xanim,ch_peleliu1a_outro_sullivan_v2 xanim,ch_peleliu1a_outro_japanese_officer_v2 xanim,ch_peleliu1a_outro_polonsky_v2 // lvt driver anims xanim,crew_jeep1_driver_drive_idle xanim,crew_jeep1_passenger1_drive_idle // crashing corsair xmodel,vehicle_usa_aircraft_pel1_f4ucorsair // new bomb explos fx,weapon/napalm/fx_napalmexp_tall_blk // plane bomb xmodel,aircraft_bomb // sullivan pullout xanim,ch_pel1_underwater_sullivan // lvt ride anims xanim,crew_lvt4_peleliu1_character4_player xanim,crew_lvt4_peleliu1_character5_player xanim,crew_lvt4_peleliu1_character9_player // underwater blood fx,impacts/fx_flesh_hit_knife_uw // underwater bubbles fx,maps/sniper/fx_underwater_foam_bubbles_torso fx,bio/player/fx_underwater_bubbles_limb fx,bio/player/fx_underwater_bubbles_torso // katana model xmodel,weapon_jap_katana_long // destroyed lvts xmodel,vehicle_usa_tracked_lvta2_d xmodel,vehicle_usa_tracked_lvta4_amtank_d // jap tanks xmodel,vehicle_jap_tracked_type97shinhoto xmodel,vehicle_jap_tracked_type97shinhoto_d rawfile,maps/_type97.gsc xmodel,vehicle_jap_type97_seta_chassis xmodel,vehicle_jap_type97_seta_turret xmodel,vehicle_jap_type97_setb_chassis xmodel,vehicle_jap_type97_setb_turret xmodel,vehicle_jap_type97_setc_chassis xmodel,vehicle_jap_type97_setc_turret rawfile,vehicles/type97 weapon,sp/type97_Turret weapon,sp/type97_tank_mg rawfile,clientscripts/_type97.csc rawfile,clientscripts/_truck.csc rawfile,vehicles/model94 xmodel,vehicle_jap_wheeled_type94 xmodel,vehicle_jap_wheeled_type94_dmg fx,vehicle/exhaust/fx_exhaust_t97 fx,vehicle/exhaust/fx_exhaust_generic_truck fx,vehicle/treadfx/fx_treadfx_type97_dirt xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy6_climbout_fast xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy8_drive_sit_idle xanim,crew_truck_guy7_drive_sit_idle xanim,crew_truck_guy6_drive_sit_idle xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle xanim,crew_truck_guy8_death_fire xanim,crew_truck_guy7_death_fire xanim,crew_truck_guy6_death_fire xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire xanim,crew_truck_guy8_death_shot xanim,crew_truck_guy7_death_shot xanim,crew_truck_guy6_death_shot xanim,crew_truck_guy5_death_shot xanim,crew_truck_guy4_death_shot xanim,crew_truck_guy3_death_shot xanim,crew_truck_guy2_death_shot xanim,crew_truck_guy1_death_shot xanim,crew_truck_passenger_death_shot xanim,crew_truck_driver_death_shot // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_jap_t97 fx,vehicle/vexplosion/fx_vexplode_jap_t94 // driver anim xanim,crew_lvt4_peleliu1_driver // death crawls xanim,ch_berlin2_crawl1 xanim,ch_berlin2_crawl1_die xanim,ch_berlin2_crawl1_loop xanim,ch_berlin2_crawl1_shot xanim,ch_berlin2_crawl2 xanim,ch_berlin2_crawl2_die xanim,ch_berlin2_crawl2_loop xanim,ch_berlin2_crawl2_shot xanim,ch_berlin2_crawl3 xanim,ch_berlin2_crawl3_die xanim,ch_berlin2_crawl3_loop xanim,ch_berlin2_crawl3_shot // new target arrows fx,misc/fx_ui_airstrike fx,misc/fx_ui_airstrike_confirm // radio model xmodel,radio_jap_bro fx,env/electrical/fx_elec_short_oneshot // death fx for sullivan fx,maps/pel1/fx_deathfx_sullivan // for planes xmodel,weapon_machinegun_tiger // explosion anim xanim,v_pel1_intro_LVT_explosion // hat xmodel,char_usa_raider_helm2 // fx fx,maps/pel1/fx_exp_lvt_pel1 // new target marker fx fx,misc/fx_ui_airstrike_smk_green fx,misc/fx_ui_airstrike_smk_yellow fx,misc/fx_ui_airstrike_smk_red