ignore,code_post_gfx ignore,common // ANIMATIONS xanim,generic_talker_allies xanim,ch_sniper_collectible xanim,prone_2_stand xanim,ch_sniper_amsel_run_away xanim,ch_sniper_amsel_run_quickly xanim,ch_sniper_resnov_hop xanim,corner_standR_deathA xanim,ai_flamethrower_aim_5 xanim,crew_jeep1_driver_death_shot_loop xanim,ch_sniper_executionwall_corpse1 xanim,ch_sniper_executionwall_corpse2 xanim,ch_sniper_executionwall_corpse3 xanim,ch_sniper_executionwall_corpse4 xanim,ch_sniper_executionwall_corpse5 xanim,v_horch1a_amsel_die xanim,v_horch1a_amsel_getin xanim,v_horch1a_amsel_getout xanim,ch_sniper_resnov_cheer_dive xanim,ch_sniper_resnov_cheer xanim,ch_sniper_resnov_last_fall xanim,ch_sniper_resnov_last_jump xanim,ch_sniper_resnov_last_jump_loop xanim,ch_sniper_resnov_runandshoot xanim,ch_sniper_amsel_getout xanim,ch_sniper_amsel_horch_die_loop xanim,ch_sniper_amsel_horch_die xanim,ch_sniper_amsel_horch_lookback xanim,ch_sniper_amsel_horch_loop xanim,ch_sniper_amsel_horch_wave1 xanim,ch_sniper_amsel_horch_wave2 xanim,ch_sniper_amsel_getin xanim,ch_sniper_amsel_getin_driver xanim,ch_sniper_resnov_explain xanim,ch_sniper_resnov_explain_loop xanim,ch_sniper_amsel_cover_idle xanim,ch_sniper_amsel_cover_run xanim,ch_sniper_amsel_death xanim,ch_sniper_amsel_exit xanim,ch_sniper_amsel_run_cautious xanim,ch_sniper_amsel_run_cover xanim,ch_sniper_amsel_run_hurry xanim,ch_sniper_bodyguard_exit xanim,ch_sniper_crouch_loop_l xanim,ch_sniper_crouch_loop_r xanim,ch_sniper_crouch_shoot_l xanim,ch_sniper_crouch_shoot_r xanim,ch_sniper_entourage_motioning xanim,ch_sniper_entourage_point xanim,ch_sniper_entourage_scan xanim,ch_sniper_entourage_waving xanim,ch_sniper_ladder_redshirt1 xanim,ch_sniper_ladder_redshirt2 xanim,ch_sniper_ladder_redshirt3 xanim,ch_sniper_ladder_resnov xanim,crew_jeep1_driver_death_shot xanim,ch_pby_float1 xanim,ch_sniper_Resnov_fountain_peekloop xanim,ch_sniper_Resnov_fountain_aimright xanim,ch_sniper_Resnov_fountain_byburningcar xanim,ch_sniper_Resnov_fountain_bystairs xanim,ch_sniper_Resnov_fountain_ready xanim,ch_sniper_Resnov_fountain_shootnow xanim,ch_sniper_Resnov_fountain_again xanim,ch_sniper_Resnov_fountain_ha xanim,ch_sniper_Resnov_fountain_hurry xanim,ch_sniper_Resnov_fountain_moreright xanim,ch_sniper_Resnov_fountain_moreleft xanim,ch_sniper_Resnov_fountain_straightahead xanim,ch_sniper_Resnov_fountain_dog xanim,ch_sniper_Resnov_fountain_aimexcellent xanim,ch_sniper_Resnov_fountain_aimgood xanim,ch_sniper_Resnov_fountain_aimpoor xanim,crouch_alert_B_idle1 xanim,ch_sniper_Resnov_fountain_talk xanim,ch_sniper_fountain_resnov_info2 xanim,ch_sniper_Resnov_mannequin_loop1_dialog1 xanim,ch_sniper_Resnov_mannequin_loop1_dialog2 xanim,ch_sniper_Resnov_mannequin_loop1_dialog3 xanim,ch_sniper_Resnov_mannequin_loop1_dialog4 xanim,ch_sniper_Resnov_mannequin_push xanim,ch_sniper_Resnov_mannequin_back xanim,ch_sniper_Resnov_mannequin_loop3_dialog1 xanim,ch_sniper_Resnov_mannequin_loop3_dialog2 xanim,ch_sniper_Resnov_mannequin_loop3_dialog3 xanim,ch_sniper_fountain_corpse23 xanim,ch_sniper_fountain_corpse24 xanim,ch_sniper_fountain_corpse25 xanim,ch_sniper_Resnov_clock_keeplow xanim,ch_sniper_Resnov_clock_dive xanim,ch_sniper_Resnov_clock_loop xanim,ch_sniper_Resnov_wait xanim,ch_sniper_Resnov_wait_loop1 xanim,ch_resnov_runandcough1 xanim,ch_resnov_runandcough2 xanim,ch_sniper_resnov_stumble1 xanim,ch_sniper_resnov_stumble2 xanim,ch_sniper_resnov_stumble4 xanim,ch_sniper_Resnov_kicked xanim,ch_sniper_Resnov_kicked_loop xanim,ch_sniper_Resnov_kicked_flamer xanim,ch_sniper_Resnov_kicked_kicker xanim,ch_sniper_Resnov_kicked_leader xanim,ch_reznov_run_d xanim,patrolwalk_tired xanim,int_sniper_beam_fall xanim,int_sniper_beam_move xanim,ch_sniper_Resnov_car_in xanim,ch_sniper_Resnov_beam xanim,ch_sniper_Resnov_stairs_in xanim,ch_sniper_Resnov_stairs_loop xanim,ch_sniper_Resnov_stairs_out xanim,ch_sniper_Resnov_crawl_getup xanim,ch_sniper_Resnov_table xanim,ch_sniper_Resnov_table_loop xanim,ch_sniper_Resnov_mannequin_back xanim,ch_sniper_Resnov_mannequin_wait xanim,ch_sniper_street_react xanim,ch_sniper_fountain_rus1_loop xanim,ch_sniper_fountain_rus2_loop xanim,ch_sniper_Resnov_mannequin_loop1 // xanim,ch_sniper_Resnov_mannequin_loop2 xanim,ch_sniper_Resnov_mannequin_loop3 xanim,ch_sniper_Resnov_mannequin_push xanim,ch_sniper_Resnov_car_idle1 // xanim,ch_sniper_Resnov_car_idle2 // xanim,ch_sniper_Resnov_car_idle3 xanim,ch_sniper_Resnov_car_truck xanim,ch_sniper_Resnov_truck_idle xanim,ch_sniper_Resnov_truck_window xanim,ch_sniper_Resnov_window_loop xanim,ch_sniper_Resnov_window_roll xanim,ai_staircase_run_up_v1 xanim,ai_staircase_run_down_v1 xanim,ch_sniper_store_stair_wait xanim,ch_sniper_store_stair_wait_loop xanim,ch_sniper_store_stair_in xanim,ch_sniper_store_stair_out xanim,ch_sniper_mannequin_entrance xanim,ch_sniper_mannequin_entrance_dialog xanim,ch_sniper_mannequin_wait xanim,ch_sniper_mannequin_in xanim,ch_sniper_resnov_mannequin_in xanim,ch_sniper_mannequin_out xanim,ch_sniper_Resnov_bar_a xanim,ch_sniper_Resnov_bar_b xanim,ch_sniper_Resnov_bar_c xanim,ch_sniper_Resnov_bar_wait xanim,ch_sniper_Resnov_bar_wave xanim,ch_sniper_Resnov_door_wait xanim,ch_sniper_Resnov_window xanim,ch_sniper_fountain_corpse1 xanim,ch_sniper_fountain_corpse2 xanim,ch_sniper_fountain_corpse3 xanim,ch_sniper_fountain_corpse4 xanim,ch_sniper_fountain_corpse5 xanim,ch_sniper_fountain_corpse6 xanim,ch_sniper_fountain_corpse7 xanim,ch_sniper_fountain_corpse8 xanim,ch_sniper_fountain_corpse9 xanim,ch_sniper_fountain_corpse10 xanim,ch_sniper_fountain_corpse11 xanim,ch_sniper_fountain_corpse12 xanim,ch_sniper_fountain_corpse13 xanim,ch_sniper_fountain_corpse14 xanim,ch_sniper_fountain_corpse15 xanim,ch_sniper_fountain_corpse16 xanim,ch_sniper_fountain_corpse17 xanim,ch_sniper_fountain_corpse18 xanim,ch_sniper_fountain_corpse19 xanim,ch_sniper_fountain_corpse20 xanim,ch_sniper_fountain_corpse21 xanim,ch_sniper_fountain_corpse22 xanim,ch_makinraid_e2_arguing1_loop xanim,ch_makinraid_e2_arguing2_loop // xanim,ch_sniper_book_guy // too expensive xanim,ch_sniper_horch_guy1_dead xanim,ch_sniper_horch_guy1_intro xanim,ch_sniper_horch_guy1_loop xanim,ch_sniper_horch_guy1_react xanim,ch_sniper_horch_guy1_shot xanim,ch_sniper_horch_guy2_intro xanim,ch_sniper_horch_guy2_loop xanim,ch_sniper_horch_guy2_react xanim,ch_sniper_horch_guy2_shot xanim,ch_sniper_ambient1_guy1_intro xanim,ch_sniper_ambient1_guy1_loop xanim,ch_sniper_ambient1_guy1_react xanim,ch_sniper_ambient1_guy1_shot xanim,ch_sniper_ambient1_guy2_intro xanim,ch_sniper_ambient1_guy2_loop xanim,ch_sniper_ambient1_guy2_react xanim,ch_sniper_ambient1_guy2_shot xanim,ch_sniper_ambient2_guy1_idle xanim,ch_sniper_ambient2_guy1_intro xanim,ch_sniper_ambient2_guy1_loop xanim,ch_sniper_ambient2_guy1_react xanim,ch_sniper_ambient2_guy1_shot xanim,ch_sniper_ambient2_guy2_intro xanim,ch_sniper_ambient2_guy2_loop xanim,ch_sniper_ambient2_guy2_react xanim,ch_sniper_ambient2_guy2_shot xanim,o_sniper_bardoor_open xanim,o_berlin3_chandelier xanim,o_sniper_ushanka_float xanim,o_sniper_curtain_calm_loop xanim,o_sniper_curtain_calm_loop2 xanim,o_sniper_curtain_calm_loop3 xanim,o_sniper_curtain_calm_loop4 xanim,o_sniper_curtain_flaming_intro xanim,o_sniper_curtain_flaming_intro2 xanim,o_sniper_curtain_flaming_intro3 xanim,o_sniper_curtain_flaming_intro4 xanim,o_sniper_curtain_flaming_loop xanim,o_sniper_curtain_flaming_loop2 xanim,o_sniper_curtain_flaming_loop3 xanim,o_sniper_curtain_flaming_loop4 xanim,o_sniper_curtain_flaming_outtro xanim,o_sniper_curtain_flaming_outtro2 xanim,o_sniper_curtain_flaming_outtro3 xanim,o_sniper_curtain_flaming_outtro4 xanim,o_sniper_pipe_bust xanim,o_sniper_chandelier_fall xanim,o_sniper_chandelier_loop xanim,o_sniper_chandelierframe_fall xanim,o_sniper_ceiling_fall2 xanim,o_sniper_ceiling_fall3 xanim,o_sniper_bookshelf_fall xanim,o_sniper_beam_fall xanim,o_sniper_beam_move xanim,o_sniper_leftdoor_mannequin_out xanim,o_sniper_rightdoor_mannequin_out xanim,o_sniper_bar_door_open xanim,o_sniper_bar_door_closed xanim,o_sniper_horch_chair xanim,o_sniper_fountain_crow1_intro xanim,o_sniper_fountain_crow1_loop xanim,o_sniper_fountain_crow1_outtro xanim,o_sniper_fountain_crow2_intro xanim,o_sniper_fountain_crow2_loop xanim,o_sniper_fountain_crow2_outtro xanim,o_sniper_fountain_crow3_loop xanim,o_sniper_fountain_crow3_outtro xanim,o_sniper_fountain_crow4_intro xanim,o_sniper_fountain_crow4_loop xanim,o_sniper_fountain_crow4_outtro xanim,o_sniper_fountain_facecrow_loop xanim,o_sniper_fountain_facecrow_outtro xanim,coverstand_grenadeA xanim,patrol_bored_patrolwalk_twitch xanim,patrol_bored_twitch_bug xanim,patrol_bored_twitch_stretch xanim,ch_sniper_general_horch xanim,ch_sniper_Resnov_horch_hide xanim,ch_sniper_Resnov_run xanim,ch_sniper_Resnov_followme xanim,ch_sniper_Resnov_window xanim,ch_sniper_fountain_resnov_gun_loop xanim,ch_sniper_fountain_resnov_gun xanim,ch_sniper_fountain_resnov_crawl xanim,ch_sniper_fountain_resnov_info xanim,ch_sniper_fountain_resnov_intro_loop xanim,ch_sniper_fountain_resnov_jump xanim,ch_sniper_fountain_resnov_wait_loop xanim,ch_sniper_panzer4_passenger10_lookaround xanim,ch_sniper_panzer4_passenger8_lookaround xanim,ch_sniper_panzer4_passenger4_lookaround xanim,ch_sniper_Resnov_explosion xanim,ch_sniper_dog_handler xanim,ch_sniper_Resnov_land_loop xanim,ch_sniper_Resnov_landing xanim,ch_sniper_Resnov_land_getup xanim,ch_sniper_fountain_german xanim,ch_sniper_fountain_rus1 xanim,ch_sniper_fountain_rus2 xanim,ch_sniper_fountain_rus3 xanim,ch_sniper_fountain_rus1_dead xanim,ch_sniper_fountain_rus2_dead xanim,ch_sniper_fountain_rus3_dead xanim,ch_holland3_door_bash xanim,ai_attacked_german_shepherd_05_death_a xanim,ai_attacked_german_shepherd_04_getup_a xanim,ai_attacked_german_shepherd_04_middle_a xanim,ai_attacked_german_shepherd_03_shoot_a xanim,ai_attacked_german_shepherd_03_push_a xanim,ai_attacked_german_shepherd_02_getup_a xanim,ai_attacked_german_shepherd_02_idle_a xanim,ai_attacked_german_shepherd_01_start_a xanim,german_shepherd_player_neck_miss xanim,german_shepherd_player_neck_snap xanim,german_shepherd_walk xanim,german_shepherd_attack_player_miss_turnl xanim,german_shepherd_attack_player_miss_turnr xanim,german_shepherd_run_stop xanim,german_shepherd_run_pain xanim,german_shepherd_run_jump_window_40 xanim,german_shepherd_run_jump_40 xanim,german_shepherd_run_attack xanim,german_shepherd_attack_player_miss xanim,german_shepherd_run_lean_r xanim,german_shepherd_run_lean_l xanim,german_shepherd_run xanim,german_shepherd_run_start xanim,german_shepherd_attackidle_growl xanim,german_shepherd_attackidle_bark xanim,german_shepherd_attackidle xanim,german_shepherd_idle xanim,german_shepherd_death_front xanim,german_shepherd_attack_player_late xanim,german_shepherd_attack_player xanim,german_shepherd_attack_look_up xanim,german_shepherd_look_up xanim,german_shepherd_attack_look_left xanim,german_shepherd_look_left xanim,german_shepherd_attack_look_right xanim,german_shepherd_look_right xanim,german_shepherd_attack_look_down xanim,german_shepherd_look_down xanim,patrol_bored_2_walk xanim,patrol_bored_2_walk_180turn xanim,patrol_bored_idle xanim,patrol_bored_patrolwalk xanim,patrol_bored_walk_2_bored xanim,v_horch1a_sniper_intro xanim,ch_sniper_intro_driver xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_passenger_climbin xanim,crew_truck_driver_climbin xanim,crew_truck_guy1_climbin xanim,crew_truck_guy2_climbin xanim,crew_truck_guy3_climbin xanim,crew_truck_guy4_climbin xanim,crew_truck_guy5_climbin xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle xanim,crew_truck_driver_drive_reaction xanim,crew_truck_passenger_drive_reaction xanim,crew_truck_guy1_drive_reaction xanim,crew_truck_guy2_drive_reaction xanim,crew_truck_guy3_drive_reaction xanim,crew_truck_guy4_drive_reaction xanim,crew_truck_guy5_drive_reaction xanim,crew_truck_guy5_death_shot xanim,crew_truck_guy4_death_shot xanim,crew_truck_guy3_death_shot xanim,crew_truck_guy2_death_shot xanim,crew_truck_guy1_death_shot xanim,crew_truck_passenger_death_shot xanim,crew_truck_driver_death_shot xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire xanim,crew_jeep1_driver_death_shot xanim,crew_jeep1_driver_drive_under_fire xanim,crew_halftrack_passenger5_idle xanim,crew_halftrack_passenger5_exit_normal xanim,crew_halftrack_passenger5_exit_jumpout xanim,crew_halftrack_passenger4_idle xanim,crew_halftrack_passenger4_exit_normal xanim,crew_halftrack_passenger4_exit_jumpout xanim,crew_halftrack_passenger3_idle xanim,crew_halftrack_passenger3_exit_normal xanim,crew_halftrack_passenger3_exit_jumpout xanim,crew_halftrack_passenger2_idle xanim,crew_halftrack_passenger2_exit_normal xanim,crew_halftrack_passenger2_exit_jumpout xanim,ch_sniper_intro_passenger xanim,v_horch1a_flattire_rb xanim,v_horch1a_flattire_rf xanim,ch_sniper_panzer4_passenger10_idle xanim,ch_sniper_panzer4_passenger8_idle xanim,ch_sniper_panzer4_passenger4_idle xanim,Ai_walk_weary_a,, xanim,ai_sneaking_a_walk xanim,ch_sniper_walk_react_shot xanim,patrol_bored_react_look_v1 xanim,patrol_bored_react_look_v2 xanim,ch_holland2_smoking_guy1 xanim,ch_holland2_smoking_guy2 xanim,ch_sniper_poking_dead_guy1 xanim,ch_sniper_poking_dead_guy2 xanim,ch_sniper_poking_dead_guy3 xanim,ch_sniper_poking_dead_guy4 xanim,patrol_jog xanim,sniper_escape_dog_fence xanim,player_view_dog_knockdown_neck_miss xanim,player_view_dog_knockdown_neck_snap xanim,player_view_dog_knockdown_saved xanim,player_view_dog_knockdown_late xanim,player_view_dog_knockdown xanim,door_bash_and_block xanim,combat_jog xanim,exposed_idle_twitch_v4 xanim,run_pain_stumble xanim,patrol_bored_react_walkstop_short xanim,patrol_bored_react_look_advance xanim,patrol_bored_react_look_retreat xanim,patrol_bored_react_walkstop xanim,patrol_boredjog_find xanim,german_shepherd_sleeping xanim,german_shepherd_wakeup_fast xanim,german_shepherd_wakeup_slow xanim,ch_sniper_window_pass1_L xanim,ch_sniper_window_pass1_R xanim,ch_sniper_window_pass2_L xanim,ch_sniper_window_pass2_R xanim,ch_sniper_window_pass3_L xanim,ch_sniper_window_pass3_R xanim,ch_sniper_scanL_hi xanim,ch_sniper_scanL_lo xanim,ch_sniper_scanL_mid xanim,ch_sniper_scanL_to_R xanim,ch_sniper_scanR_hi xanim,ch_sniper_scanR_lo xanim,ch_sniper_scanR_mid xanim,ch_sniper_scanR_to_L xanim,ch_sniper_shootL_hi xanim,ch_sniper_shootL_lo xanim,ch_sniper_shootR_hi xanim,ch_sniper_shootR_lo xanim,ch_sniper_window_idle_L xanim,ch_sniper_window_idle_R xanim,ch_sniper_Resnov_clearing xanim,ch_sniper_Resnov_clearing_door xanim,ch_sniper_german_motioning1 xanim,ch_sniper_german_motioning2 xanim,ch_sniper_german_motioning3 xanim,patrol_boredwalk_lookcycle_A xanim,patrol_boredwalk_lookcycle_B col_map_sp,maps/sniper.d3dbsp include,flamethrower_ai rawfile,maps/_ai_supplements.gsc // since its not in common HACKAHCK rawfile,maps/sniper_event1.gsc rawfile,maps/sniper_stealth_logic.gsc rawfile,maps/sniper_ai_spawnfuncs.gsc rawfile,animscripts/dog_combat.gsc rawfile,animscripts/dog_death.gsc rawfile,animscripts/dog_init.gsc rawfile,animscripts/dog_pain.gsc rawfile,animscripts/dog_move.gsc rawfile,animscripts/dog_scripted.gsc rawfile,animscripts/dog_stop.gsc rawfile,animscripts/dog_flashed.gsc rawfile,maps/sniper.gsc rawfile,maps/sniper_amb.gsc rawfile,maps/sniper_anim.gsc rawfile,maps/sniper_amb.gsc rawfile,maps/sniper_fx.gsc rawfile,maps/createfx/sniper_fx.gsc rawfile,maps/createart/sniper_art.gsc rawfile,vision/Sniper_default.vision rawfile,vision/Sniper.vision rawfile,vision/Sniper_water.vision rawfile,vision/Sniper_wake.vision rawfile,vision/sniper_inside_fire.vision rawfile,maps/sniper_event3.gsc rawfile,maps/sniper_event2.gsc rawfile,maps/_utility.gsc rawfile,maps/_panzeriv.gsc rawfile,maps/_jeep.gsc rawfile,animtrees/player.atr rawfile,animtrees/vehicles.atr rawfile,animtrees/sniper_crows.atr rawfile,clientscripts/sniper.csc rawfile,vehicles/halftrack rawfile,maps/_halftrack.gsc rawfile,maps/sniper_event4.gsc rawfile,clientscripts/sniper.csc rawfile,clientscripts/sniper_fx.csc rawfile,clientscripts/createfx/sniper_fx.csc rawfile,clientscripts/sniper_amb.csc rawfile,clientscripts/_jeep.csc rawfile,clientscripts/_panzeriv.csc rawfile,clientscripts/_halftrack.csc rawfile,clientscripts/_truck.csc // rumble rumble rawfile,rumble/tank_rumble rawfile,rumble/tank_rumble_l.rmb rawfile,rumble/tank_rumble_h.rmb rawfile,rumble/damage_light rawfile,rumble/damage_light_l.rmb rawfile,rumble/damage_light_h.rmb rawfile,rumble/explosion_generic rawfile,rumble/explosion_generic_l.rmb rawfile,rumble/explosion_generic_h.rmb // Shock rawfile,shock/sniper_intro.shock rawfile,shock/sniper_water.shock rawfile,shock/level_end.shock rawfile,shock/aftermath.shock rawfile,shock/tankblast.shock rawfile,shock/frag_grenade_mp.shock rawfile,vehicles/opel, localize,sniper xmodel,tag_origin xmodel,char_rus_guard_ushankaup1 xmodel,anim_berlin_curtain_beige_d xmodel,anim_berlin_crow xmodel,anim_sniper_pipe_bust xmodel,anim_sniper_chandelier_fall xmodel,anim_berlin_chandelier01 xmodel,anim_sniper_ceiling_fall2 xmodel,anim_sniper_ceiling_fall3 xmodel,anim_sniper_bookshelf_fall xmodel,tag_origin_animate xmodel,anim_sniper_beam_fall xmodel,anim_berlin_mannequin_d xmodel,anim_berlin_mannequin xmodel,weapon_rus_mosinnagant_scoped_rifle xmodel,weapon_rus_ppsh_smg xmodel,anm_okinawa_cigarette_jpn xmodel,vehicle_ger_tracked_panzer4v1 xmodel,vehicle_ger_tracked_halftrack xmodel,vehicle_ger_wheeled_opel_blitz_d xmodel,vehicle_ger_wheeled_opel_blitz xmodel,vehicle_ger_air_condor xmodel,vehicle_ger_wheeled_horch1a_backseat xmodel,weapon_ger_mg_mg42 xmodel,viewmodel_rus_guard_player xmodel,viewmodel_rus_guardsinged_arms xmodel,viewmodel_rus_guardsinged_player sound,character,sniper,all_sp sound,common,sniper,all_sp sound,generic,sniper,all_sp sound,sniper,sniper,all_sp sound,projectiles,sniper,all_sp sound,requests,sniper,all_sp sound,voiceovers,sniper,all_sp sound,weapons,sniper,all_sp sound,physics,sniper,all_sp sound,vehicles,sniper,all_sp sound,destructibles,sniper,all_sp sound,ru_battlechatter,sniper,all_sp sound,ge_battlechatter,sniper,all_sp fx,maps/sniper/fx_fire_curtains fx,maps/sniper/fx_underwater_foam_bubbles_limb fx,maps/sniper/fx_underwater_foam_bubbles_torso fx,weapon/molotov/fx_molotov_burn_trail fx,weapon/molotov/fx_molotov_burn_trail2 fx,weapon/molotov/fx_molotov_wick fx,env/fire/fx_fire_player_sm_smk_2sec fx,weapon/flak/fx_flak_single_day_dist fx,maps/sniper/fx_water_splash fx,maps/sniper/fx_tank_shell_impact_building fx,maps/sniper/fx_fire_player_tunnel fx,maps/sniper/fx_fire_bookshelf fx,maps/sniper/fx_sys_element_flame_trail_small_emitter fx,maps/sniper/fx_oven_pipe_flame fx,maps/sniper/fx_fire_collapse_bookcase fx,maps/sniper/fx_flamethrower_burst fx,maps/sniper/fx_plane_propellor_spinning fx,maps/sniper/fx_fire_collapse_1st_floor fx,maps/sniper/fx_fire_collapse_2nd_floor fx,maps/sniper/fx_fire_collapse_chandlier fx,impacts/fx_deathfx_bloodpool_view fx,maps/sniper/fx_cigarette_smoke fx,maps/sniper/fx_cigarette_smoke_exhale_puff fx,maps/sniper/fx_cigarette_glow fx,maps/sniper/fx_cigarette_glow_puff fx,maps/sniper/fx_deathfx_body_5shot fx,maps/sniper/fx_deathfx_body_6shot // fx,maps/sniper/fx_book_toss fx,vehicle/exhaust/fx_exhaust_horch fx,vehicle/exhaust/fx_exhaust_sherman fx,vehicle/exhaust/fx_exhaust_panzerIV fx,vehicle/exhaust/fx_exhaust_halftrack fx,vehicle/exhaust/fx_exhaust_generic_truck fx,maps/sniper/fx_light_scope_glint fx,env/fire/fx_fire_player_sm fx,env/fire/fx_fire_player_torso Fx,bio/player/fx_footstep_water Fx,bio/player/fx_footstep_dust Fx,bio/player/fx_footstep_mud Fx,bio/player/fx_footstep_sand fx,maps/sniper/fx_feathers_crow_elements fx,explosions/fx_flamethrower_char_explosion fx,explosions/large_vehicle_explosion fx,impacts/fx_deathfx_dogbite fx,env/fire/fx_fire_large_distant fx,impacts/fx_mannequin_hit fx,impacts/flesh_hit_knife fx,impacts/flesh_hit_knife_noblood fx,misc/fx_fire_manager1 fx,misc/fx_fire_manager2 fx,misc/fx_fire_manager3 fx,misc/fx_fire_manager4 fx,misc/fx_fire_manager5 fx,misc/fx_fire_manager6 fx,misc/fx_fire_manager7 fx,misc/fx_fire_manager8 fx,misc/fx_fire_fthrow_vert_short fx,impacts/fx_water_hit_sm fx,impacts/fx_water_hit_md fx,impacts/fx_water_hit_lg fx,impacts/fx_water_object_ripple fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple fx,weapon/muzzleflashes/rifleflash fx,maps/sniper/fx_muzzleflash_fake_rifle fx,impacts/flesh_hit fx,maps/sniper/fx_fire_debris_small fx,maps/sniper/fx_fire_debris_xsmall fx,maps/sniper/fx_fire_debris_medium fx,maps/sniper/fx_fire_debris_medium_interval fx,maps/sniper/fx_fire_debris_medium_burst fx,maps/sniper/fx_fire_debris_medium2 fx,maps/sniper/fx_fire_debris_large fx,maps/sniper/fx_fire_smoke_tree_trunk_small fx,maps/sniper/fx_fog_rolling_thin fx,maps/sniper/fx_fog_rolling_thick fx,maps/sniper/fx_fog_rolling_thick_area fx,maps/sniper/fx_fog_rolling_thick_fountain fx,maps/sniper/fx_smoke_column_1 fx,maps/sniper/fx_fire_collapse_hallway fx,maps/sniper/fx_20mm_impact_burst fx,maps/sniper/fx_contrails fx,maps/sniper/fx_smoke_column_2 fx,maps/sniper/fx_fire_propellor_large fx,maps/sniper/fx_fire_explosion_building fx,maps/sniper/fx_insects_carcass_flies fx,maps/sniper/fx_fire_d_light_small fx,maps/sniper/fx_fire_d_light_xsmall fx,maps/sniper/fx_fire_d_light_med fx,maps/sniper/fx_light_god_rays_small fx,maps/sniper/fx_light_god_rays_small_short fx,maps/sniper/fx_light_god_rays_medium fx,maps/sniper/fx_light_god_rays_large fx,maps/sniper/fx_glass_break fx,maps/sniper/fx_smoke_ambiance_indoor fx,maps/sniper/fx_smoke_ambiance_indoor_glow fx,maps/sniper/fx_smoke_ambiance_outdoor fx,maps/sniper/fx_clouds fx,maps/sniper/fx_fire_indoor_medium fx,maps/sniper/fx_fire_indoor_medium_far fx,maps/sniper/fx_fire_indoor_small fx,maps/sniper/fx_fire_indoor_small_far fx,maps/sniper/fx_fire_indoor_wall_crawl fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke_near fx,maps/sniper/fx_fire_indoor_wall_crawl2 fx,maps/sniper/fx_fire_indoor_column1 fx,maps/sniper/fx_fire_indoor_column1_far fx,maps/sniper/fx_fire_indoor_ceiling_spread fx,maps/sniper/fx_dirt_falling_runner fx,maps/sniper/fx_water_ripples_shaking fx,maps/sniper/fx_pebble_shaking1 fx,maps/sniper/fx_pebble_shaking2 fx,maps/sniper/fx_pebble_shaking3 fx,maps/sniper/fx_dirt_falling_runner2 fx,maps/sniper/fx_fire_falling_ash_cloud fx,maps/sniper/fx_fire_falling_ash_cloud2 fx,maps/sniper/fx_fire_falling_ash_cloud3 fx,maps/sniper/fx_smoke_column_3 fx,maps/sniper/fx_smoke_column_4 fx,maps/sniper/fx_smoke_column_5 fx,maps/sniper/fx_electric_sparks fx,env/light/fx_ray_headlight_truck fx,maps/sniper/fx_fire_indoor_barrier fx,maps/ber2/fx_debris_wood_boards_fire fx,maps/sniper/fx_smoke_column_indoor fx,env/smoke/fx_smoke_plume_lg_slow_def fx,maps/sniper/fx_explosion_building_2 fx,maps/sniper/fx_fire_collapse_ambiance_runner fx,maps/sniper/fx_fire_indoor_medium_run fx,maps/sniper/fx_fire_falling_debris fx,vehicle/treadfx/fx_treadfx_dust // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_rus_guard_arms weapon,sp/panzeriv_Turret weapon,sp/kar98k weapon,sp/mosin_rifle_scoped weapon,sp/mosin_rifle_scoped_noflash weapon,sp/stick_grenade weapon,sp/molotov weapon,sp/napalmblob weapon,sp/napalmbloblight // weapon,sp/panzeriv_coaxial_mg weapon,sp/ptrs41 //material,terrain_scorch_dirt material,hud_dog_melee // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_ger_panzer fx,vehicle/vexplosion/fx_vexplode_ger_horch fx,vehicle/vexplosion/fx_vexplode_ger_halftrack fx,vehicle/vexplosion/fx_vexplode_opel_blitz