ignore,code_post_gfx_mp ignore,localized_code_post_gfx_mp ignore,common_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_roundhouse.d3dbsp rawfile,maps/mp/mp_roundhouse.gsc rawfile,maps/mp/createart/mp_roundhouse_art.gsc //uncomment these when you actually have them to load, rawfile,maps/mp/mp_roundhouse_fx.gsc rawfile,maps/mp/mp_roundhouse_amb.gsc rawfile,maps/mp/createfx/mp_roundhouse_fx.gsc //uncomment these when you actually have some, material,compass_map_mp_roundhouse material,compass_overlay_map_roundhouse //include,mptypes_german include,water include,vehicles_drivable_mp rawfile,vision/mp_roundhouse.vision xmodel,skybox_ber3 //uncomment these when you get them set-up, rawfile,clientscripts/mp/mp_roundhouse.csc rawfile,clientscripts/mp/mp_roundhouse_amb.csc rawfile,clientscripts/mp/mp_roundhouse_fx.csc rawfile,clientscripts/mp/createfx/mp_roundhouse_fx.csc sound,vehicles,veh_mp,all_mp sound,mp_roundhouse,mp_roundhouse,all_mp fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_small fx,maps/mp_maps/fx_mp_fire_medium fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_fire_tree_trunk fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area fx,maps/mp_maps/fx_mp_battlesmoke_thick_small_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area fx,maps/mp_maps/fx_mp_godray_white_large fx,maps/mp_maps/fx_mp_godray_white_medium fx,maps/mp_maps/fx_mp_godray_white_small fx,maps/mp_maps/fx_mp_godray_yellow_large fx,maps/mp_maps/fx_mp_godray_yellow_medium fx,maps/mp_maps/fx_mp_godray_yellow_small fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor fx,maps/mp_maps/fx_mp_smoke_column_tall fx,maps/mp_maps/fx_mp_smoke_column_short fx,maps/mp_maps/fx_mp_light_glow_indoor_short fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty fx,maps/mp_maps/fx_mp_water_splash_small fx,maps/mp_maps/fx_mp_water_wake_flow fx,maps/mp_maps/fx_mp_falling_leaves_elm