ignore,code_post_gfx_mp ignore,localized_code_post_gfx_mp ignore,common_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_makin.d3dbsp sound,mp_makin,mp_makin,all_mp rawfile,maps/mp/mp_makin.gsc rawfile,maps/mp/mp_makin_fx.gsc rawfile,maps/mp/mp_makin_amb.gsc rawfile,maps/mp/createfx/mp_makin_fx.gsc // fog and dof rawfile,maps/mp/createart/mp_makin_art.gsc //uncomment these when you get them set-up, rawfile,clientscripts/mp/mp_makin.csc rawfile,clientscripts/mp/mp_makin_amb.csc rawfile,clientscripts/mp/mp_makin_fx.csc rawfile,clientscripts/mp/createfx/mp_makin_fx.csc //uncomment these when you actually have some material,compass_map_mp_makin material,compass_overlay_map_makin rawfile,vision/mp_makin.vision //include,mptypes_pacific include,water xmodel,skybox_mak1 fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_small fx,maps/mp_maps/fx_mp_fire_medium fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_fire_tree_trunk fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area fx,maps/mp_maps/fx_mp_battlesmoke_thick_small_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area fx,maps/mp_maps/fx_mp_godray_white_large fx,maps/mp_maps/fx_mp_godray_white_medium fx,maps/mp_maps/fx_mp_godray_white_small fx,maps/mp_maps/fx_mp_godray_yellow_large fx,maps/mp_maps/fx_mp_godray_yellow_medium fx,maps/mp_maps/fx_mp_godray_yellow_small fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor fx,maps/mp_maps/fx_mp_smoke_column_tall fx,maps/mp_maps/fx_mp_smoke_column_short fx,maps/mp_maps/fx_mp_light_glow_indoor_short fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty fx,maps/mp_maps/fx_mp_water_splash_small fx,maps/mp_maps/fx_mp_water_wake_flow fx,maps/mp_maps/fx_mp_light_glow_lantern