#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define CHOICE_X_START 0 #define CHOICE_Y_START 34 #define CHOICE_SEP_1 1 #define CHOICE_SEP_2 5 #define CHOICE_SEP_3 8 #define CHOICE_Y_COUNT 3 #define CHOICE_GROUP "joinserver" #define STYLE_PC 1 #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" // some names are too long #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 264 { menuDef { name pc_join_unranked fullscreen 0 rect 0 0 640 480 focuscolor COLOR_FOCUSED style 1 onOpen { uiScript UpdateFilter ; setLocalVarBool ui_hideBack 1; // popup for rank promotion uiScript openMenuOnDvar "ui_lobbypopup" summary "popup_unlock"; //execnow "set ui_lobbypopup_text summary"; exec "set ui_lobbypopup none"; /*hide accept_alt ; show accept ; hide back_alt ; show back ; hide grpmessage setdvar ui_logo_show "0"; setdvar ui_version_show "0"; setdvar ui_separator_show "0"; setdvar ui_background_gradient_show "0"; setlocalVarInt ui_hideBack 0;*/ } onEsc { uiScript closeJoin close self; //open main_text; } onClose { setLocalVarBool ui_hideBack 0; } #include "ui/blurredbg.inc" #undef BACK_ENABLE #define BACK_ENABLE 0 #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "@MENU_JOIN_SERVER_CAP" ) #undef RANKED_SERVER #undef BACK_OPEN #define BACK_OPEN #include "ui/joinserver.inc"; } /* #undef BACK_ENABLE menuDef { name pc_join_ranked fullscreen 0 rect 0 0 640 480 focuscolor COLOR_FOCUSED style 1 onOpen { uiScript UpdateFilter ; hide accept_alt ; show accept ; hide back_alt ; show back ; hide grpmessage setdvar ui_logo_show "0"; setdvar ui_version_show "0"; setdvar ui_separator_show "0"; setdvar ui_background_gradient_show "0"; setlocalVarInt ui_hideBack 0; } onEsc { uiScript closeJoin close self; open main_text; } #include "ui/blurredbg.inc" #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "Join Ranked Server" ) CHOICE_BUTTON( 1, "All Games", ; ) CHOICE_SEPARATOR( CHOICE_SEP_1 ) CHOICE_BUTTON( 2, "Team Deathmatch - High Speed", ; ) CHOICE_BUTTON( 3, "Free-for-all - High Speed", ; ) CHOICE_BUTTON( 4, "Capture the Flag - High Speed", ; ) CHOICE_BUTTON( 5, "Domination - High Speed", ; ) CHOICE_SEPARATOR( CHOICE_SEP_2 ) CHOICE_BUTTON( 6, "Team Deathmatch - Hardcore", ; ) CHOICE_BUTTON( 7, "Search and Destroy - Hardcore", ; ) CHOICE_BUTTON( 8, "Gridiron - Hardcore", ; ) CHOICE_SEPARATOR( CHOICE_SEP_3 ) CHOICE_BUTTON( 9, "Team Deathmatch - Old School", ; ) CHOICE_BUTTON( 10, "Free-for-all - Old School", ; ) CHOICE_BUTTON( 11, "Capture the Flag - Old School", ; ) */ /* CHOICE_BUTTON( 1, "All", close self; open joinserver; setdvar ui_joinGameType 0; ) CHOICE_BUTTON( 2, "Acquisition", close self; open joinserver; setdvar ui_joinGameType 1; ) CHOICE_BUTTON( 3, "Free-for-all", close self; open joinserver; setdvar ui_joinGameType 2; ) CHOICE_BUTTON( 4, "Capture and Hold", close self; open joinserver; setdvar ui_joinGameType 3; ) CHOICE_BUTTON( 5, "King of the Hill", close self; open joinserver; setdvar ui_joinGameType 4; ) CHOICE_BUTTON( 6, "Search and Destroy old", close self; open joinserver; setdvar ui_joinGameType 5; ) CHOICE_BUTTON( 7, "Sabotage", close self; open joinserver; setdvar ui_joinGameType 6; ) CHOICE_BUTTON( 8, "Tag", close self; open joinserver; setdvar ui_joinGameType 7; ) CHOICE_BUTTON( 9, "Team Deathmatch", close self; open joinserver; setdvar ui_joinGameType 8; ) CHOICE_BUTTON( 10, "Sabotage", close self; open joinserver; setdvar ui_joinGameType 9; ) CHOICE_BUTTON( 11, "Search and Destroy", close self; open joinserver; setdvar ui_joinGameType 10; ) CHOICE_BUTTON( 12, "Hardcore Team Deathmatch", close self; open joinserver; setdvar ui_joinGameType 11; ) CHOICE_BUTTON( 13, "Hardcore Free-for-all", close self; open joinserver; setdvar ui_joinGameType 12; ) */ //#define RANKED_SERVER 1 //#include "ui_mp/joinserver.inc"; } }