#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define OPTIONS_STYLE 1 #define CHOICE_SEP_1 25 #define CHOICE_SEP_2 32 #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" { menuDef { name "options_move" fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { close options_look; close options_shoot; close options_invehicle; close options_misc; close options_graphics; close options_sound; close options_game; close options_view; close options_defaults; close options_driverinfo; close options_credits; close options_multi; close options_graphics_defaults; close options_graphics_texture; close options_control_defaults; close options_coop; setLocalVarBool ui_hideBack 1; } onClose { setLocalVarBool ui_hideBack 0; } onESC { close self; } #include "ui_mp/leftside_controls.inc" CHOICE_SECTION_TITLE( 21, "@MENU_MOVE_CAP" ) CHOICE_BIND( 22, "@MENU_FORWARD", "+forward", ; ) CHOICE_BIND( 23, "@MENU_BACKPEDAL", "+back", ; ) CHOICE_BIND( 24, "@MENU_MOVE_LEFT", "+moveleft", ; ) CHOICE_BIND( 25, "@MENU_MOVE_RIGHT", "+moveright", ; ) CHOICE_SEPARATOR( CHOICE_SEP_1 ) CHOICE_BIND( 26, "@MENU_STANDJUMP", "+gostand", ; ) CHOICE_BIND( 27, "@MENU_GO_TO_CROUCH", "gocrouch", ; ) CHOICE_BIND( 28, "@MENU_GO_TO_PRONE", "goprone", ; ) //CHOICE_BIND( 30, "@MENU_JUMP_STANCE_UP", "+moveup", ; ) //CHOICE_BIND( 31, "@MENU_STANCE_DOWN", "lowerstance", ; ) //CHOICE_BIND( 32, "@MENU_STANCE_UP", "raisestance", ; ) CHOICE_BIND( 29, "@MENU_TOGGLE_CROUCH", "togglecrouch", ; ) CHOICE_BIND( 30, "@MENU_TOGGLE_PRONE", "toggleprone", ; ) CHOICE_BIND( 31, "@MENU_CROUCH", "+movedown", ; ) CHOICE_BIND( 32, "@MENU_PRONE", "+prone", ; ) CHOICE_SEPARATOR( CHOICE_SEP_2 ) CHOICE_BIND( 33, "@PLATFORM_CHANGE_STANCE", "+stance", ; ) CHOICE_BIND( 34, "@MENU_STRAFE", "+strafe", ; ) //CHOICE_BIND( 35, "@MENU_SPRINT", "+sprint", ; ) //CHOICE_BACK( "@MENU_BACK", close self ) CHOICE_KEYBINDHELP } }