"fakelight normal": fakelight_normal_nc_dtex; "fakelight view": fakelight_view_nc_dtex; "case texture": case_texture_nc_dtex; "shaded wireframe": wireframe_shaded_nc_dtex; "solid wireframe": wireframe_solid_nc_dtex; "debug bumpmap": debug_bumpmap_nc_dtex; "debug bumpmap instanced": debug_bumpmap_i_nc_dtex; "depth prepass": zprepass_rope_rope; "build shadowmap depth": build_shadowmap_model_rope; "build shadowmap color": build_shadowmap_color_nc_dtex_sm3_rope; "build floatz": build_floatz_nc_dtex_rope; "unlit": vcsh_nc_dtex_rope; "lit": lp_r0c0_nc_dtex_sm3_rope; "lit sun": "lit sun shadow": lp_sun_r0c0_nc_dtex_sm3_rope; "lit spot": "lit spot shadow": lp_spot_r0c0_nc_dtex_sm3_rope; "lit omni": "lit omni shadow": lp_omni_r0c0_nc_dtex_sm3_rope; "lit instanced": lp_i_r0c0_nc_dtex_sm3_rope; "lit instanced sun": "lit instanced sun shadow": lp_i_sun_r0c0_nc_dtex_sm3_rope; "lit instanced spot": "lit instanced spot shadow": lp_i_spot_r0c0_nc_dtex_sm3_rope; "lit instanced omni": "lit instanced omni shadow": lp_i_omni_r0c0_nc_dtex_sm3_rope; "light spot": l_spot_r0c0_nc_dtex_rope; "light omni": l_omni_r0c0_nc_dtex_rope; "light spot shadow": l_spot_shad_r0c0_nc_dtex_rope;