"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "depth prepass": zprepass_test_sco_nc_sco; "build floatz": build_floatz_test_sco_nc; "build shadowmap depth": build_shadowmap_depth_test_sco_nc; "build shadowmap color": build_shadowmap_color_test_sco_nc_sm3; "unlit": vcsh_nc; "lit": lm_t0c0s0b1c1s1_nc_sm3_sco; "lit fade": lm_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit sun": lm_sun_t0c0s0b1c1s1_nc_sm3_sco; "lit sun fade": lm_sun_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit sun shadow": lm_sm_sun_t0c0s0b1c1s1_nc_sm3_sco; "lit sun shadow fade": lm_sm_sun_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit spot": lm_spot_t0c0s0b1c1s1_nc_sm3_sco; "lit spot fade": lm_spot_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit spot shadow": lm_sm_spot_t0c0s0b1c1s1_nc_sm3_sco; "lit spot shadow fade": lm_sm_spot_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit omni": lm_omni_t0c0s0b1c1s1_nc_sm3_sco; "lit omni fade": lm_omni_t0c0s0b1c1s1_fade_nc_sm3_sco; "lit omni shadow": lm_sm_omni_t0c0s0b1c1s1_nc_sm3_sco; "lit omni shadow fade": lm_sm_omni_t0c0s0b1c1s1_fade_nc_sm3_sco; "light spot": "light spot charred": l_spot_t0c0b1c1_nc_sco; "light omni": "light omni charred": l_omni_t0c0b1c1_nc_sco; "light spot shadow": "light spot shadow charred": l_spot_shad_t0c0b1c1_nc_sco;