"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded_skin; "solid wireframe": wireframe_solid_skin; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass; "build floatz": build_floatz; "build shadowmap depth": build_shadowmap_depth; "build shadowmap color": build_shadowmap_color_sm3; "unlit": vcsh; "light spot": "light spot charred": l_spot_skin_r0c0n0; "light omni": "light omni charred": l_omni_skin_r0c0n0; "light spot shadow": "light spot shadow charred": l_spot_shad_skin_r0c0n0; "sunlight preview": sunpre_r0c0n0s0; "shadowcookie caster": shadowcookie_caster; "shadowcookie receiver": shadowcookie_receiver;