"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded_skin; "solid wireframe": wireframe_solid_skin; "debug bumpmap": debug_bumpmap; "unlit": vcsh; "light spot": "light spot charred": l_spot_skin_b0c0n0; "light omni": "light omni charred": l_omni_skin_b0c0n0; "light spot shadow": "light spot shadow charred": l_spot_shad_skin_b0c0n0; "sunlight preview": sunpre_b0c0n0s0;