{ stateMap "default"; vertexShader 3.0 "lp_sun_tc0n0_nc_dtex_sm3_sls.hlsl" { } pixelShader 3.0 "lp_sun_r0c0d0n0_nc_sm3_sls.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; normalMapSampler = material.normalMap; subLayerMultiplySampler = material.subLayerMultiplyTexture; subLayerBaseSampler = material.subLayerBaseTexture; uvSubLayerMultiplyScroll = material.subLayerMultiplyScroll; uvSubLayerBaseScroll = material.subLayerBaseScroll; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }