{ stateMap "blend"; vertexShader 3.0 "lm_sm_omni_tc0_fade_nc_sm3.hlsl" { } pixelShader 3.0 "lm_sm_spot_r0c0_fade_nc_sm3.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }