{ stateMap "blend"; vertexShader 3.0 "lm_s_tc0n0_fade_nc_sm3_sco.hlsl" { } pixelShader 3.0 "lm_b0c0n0s0_fade_nc_sm3_sco.hlsl" { colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; vertex.blendweight = code.blendweight; }