{ stateMap "default"; vertexShader 1.1 "fakelight_view0_dtex.hlsl" { } pixelShader 1.1 "vertcol_shaded0.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }