{ stateMap "build_shadowmap_model"; vertexShader 2.0 "vertalpha_simple_atest_nc_dtex.hlsl" { } pixelShader 2.0 "vertalpha_simple_atest_nc.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.texcoord[0] = code.texcoord[0]; }