main() { //precacheFX(); } precacheFX() { level._effect["wood"] = loadfx("explosions/grenadeExp_wood"); level._effect["dust"] = loadfx("explosions/grenadeExp_dirt_1"); level._effect["brick"] = loadfx("explosions/grenadeExp_concrete_1"); level._effect["coolaidmanbrick"] = loadfx("explosions/grenadeExp_concrete_1"); }