main() { assert(isdefined(self)); wait 0; if (isdefined(self)) { /# if( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" ) { println( "" ); println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin ); //players = GetPlayers(); //println( "*** trigger debug: player origin is: " + players[0].origin ); println( "" ); } #/ self delete(); } }