#include "commonsetup.template" #if @noDynamicLight@ techniqueSet( "projected_decal_unlit" ); #else techniqueSet( "projected_decal_lit" ); #endif textureTable { #if "$colorMap$" == "" #error "colorMap may not be blank in projected decal materials" #endif "colorMap" = streamable map( "no tile", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap"; } constantTable { } refImage( "$colorMap$" );