"fakelight normal": fakelight_normal_nc; "fakelight view": fakelight_view_nc; "case texture": case_texture_nc; "shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "build shadowmap depth": build_shadowmap_depth_test_nc; "build shadowmap color": build_shadowmap_color_test_nc_sm3; "unlit": vcsh_nc; "lit": vcsh_t0c0_nc_sm3; "lit fade": vcsh_t0c0_fade_nc_sm3; "lit sun": "lit sun shadow": vcsh_sun_t0c0_nc_sm3; "lit sun fade": "lit sun shadow fade": vcsh_sun_t0c0_fade_nc_sm3; "lit spot": "lit spot shadow": vcsh_spot_t0c0_nc_sm3; "lit spot fade": "lit spot shadow fade": vcsh_spot_t0c0_fade_nc_sm3; "lit omni": "lit omni shadow": vcsh_omni_t0c0_nc_sm3; "lit omni fade": "lit omni shadow fade": vcsh_omni_t0c0_fade_nc_sm3; "light spot": "light spot charred": l_spot_t0c0_nc; "light omni": "light omni charred": l_omni_t0c0_nc; "light spot shadow": "light spot shadow charred": l_spot_shad_t0c0_nc; "sunlight preview": sunpre_t0c0_nc;