"fakelight normal": fakelight_normal_nc_dtex; "fakelight view": fakelight_view_nc_dtex; "case texture": case_texture_nc_dtex; "shaded wireframe": wireframe_shaded_nc_dtex; "solid wireframe": wireframe_solid_nc_dtex; "debug bumpmap": debug_bumpmap_nc_dtex; "debug bumpmap instanced": debug_bumpmap_i_nc_dtex; "unlit": vcsh_scroll_nc_dtex; "lit": "lit charred": lp_scroll_b0c0_nc_dtex_sm3_clrdtl; "lit sun": "lit sun charred": lp_scroll_sun_b0c0_nc_dtex_sm3_clrdtl; "lit sun shadow": "lit sun shadow charred": lp_hsm_scroll_sun_b0c0_nc_dtex_sm3_clrdtl; "lit spot": "lit spot charred": lp_scroll_spot_b0c0_nc_dtex_sm3_clrdtl; "lit spot shadow": "lit spot shadow charred": lp_hsm_scroll_spot_b0c0_nc_dtex_sm3_clrdtl; "lit omni": "lit omni charred": lp_scroll_omni_b0c0_nc_dtex_sm3_clrdtl; "lit omni shadow": "lit omni shadow charred": lp_hsm_scroll_omni_b0c0_nc_dtex_sm3_clrdtl; "light spot": "light spot charred": l_spot_scroll_b0c0_nc_dtex_clrdtl; "light omni": "light omni charred": l_omni_scroll_b0c0_nc_dtex_clrdtl; "light spot shadow": "light spot shadow charred": l_spot_shad_scroll_b0c0_nc_dtex_clrdtl; "sunlight preview": sunpre_b0c0_nc_dtex;