"fakelight normal": fakelight_normal_d0_nc_dtex; "fakelight view": fakelight_view_d0_nc_dtex; "case texture": case_texture_nc_dtex; "shaded wireframe": wireframe_shaded_nc_dtex; "solid wireframe": wireframe_solid_nc_dtex; "debug bumpmap": debug_bumpmap_nc_dtex; "debug bumpmap instanced": debug_bumpmap_i_nc_dtex; "unlit": vcsh_d0_nc_dtex; "lit": "lit charred": lp_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit sun": "lit sun charred": "lit sun shadow": "lit sun shadow charred": lp_sun_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit spot": "lit spot charred": "lit spot shadow": "lit spot shadow charred": lp_spot_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit omni": "lit omni charred": "lit omni shadow": "lit omni shadow charred": lp_omni_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit instanced": lp_i_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit instanced sun": "lit instanced sun shadow": lp_i_sun_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit instanced spot": "lit instanced spot shadow": lp_i_spot_b0c0d0s0_nc_dtex_sm3_clrdtl; "lit instanced omni": "lit instanced omni shadow": lp_i_omni_b0c0d0s0_nc_dtex_sm3_clrdtl; "light spot": "light spot charred": l_spot_b0c0d0_nc_dtex_clrdtl; "light omni": "light omni charred": l_omni_b0c0d0_nc_dtex_clrdtl; "light spot shadow": "light spot shadow charred": l_spot_shad_b0c0d0_nc_dtex_clrdtl; "sunlight preview": sunpre_b0c0d0s0_nc_dtex;