"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass_sco_sco; "build floatz": build_floatz_sco; "build shadowmap depth": build_shadowmap_depth_sco; "build shadowmap color": build_shadowmap_color_sco_sm3; "unlit": vcsh; "light spot": "light spot charred": l_spot_r0c0_sco_clrdtl; "light omni": "light omni charred": l_omni_r0c0_sco_clrdtl; "light spot shadow": "light spot shadow charred": l_spot_shad_r0c0_sco_clrdtl; "sunlight preview": sunpre_r0c0s0; "shadowcookie caster": shadowcookie_caster_sco; "shadowcookie receiver": shadowcookie_receiver_sco;