{ stateMap "nocolor"; vertexShader 1.1 "vertcol_simple_dtex.hlsl" { } pixelShader 1.1 "vertcol_simple.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }