{
	stateMap "default";

	vertexShader 1.1 "vertcol_simple_fog_nc.hlsl"
	{
	}

	pixelShader 2.0 "vertcol_shaded_fog_nc.hlsl"
	{
		colorMapSampler = material.colorMap;	
	}

	vertex.position = code.position;
	vertex.texcoord[0] = code.texcoord[0];

}