{ stateMap "default"; vertexShader 3.0 "lp_tc0n0_nc_dtex_sm3_clrdtl_specdtl.hlsl" { } pixelShader 3.0 "lp_r0c0n0_nc_sm3_clrdtl_specdtl.hlsl" { colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; colorDetailScale = material.colorDetailScale; colorDetailMapSampler = material.colorDetailMap; specDetailScale = material.specDetailScale; specDetailMapSampler = material.specularDetailMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }