{ stateMap "default"; vertexShader 3.0 "lp_omni_s_tc0_dtex_sm3_sco_clrdtl.hlsl" { } pixelShader 3.0 "lp_omni_t0c0s0_sm3_sco_clrdtl.hlsl" { colorMapSampler = material.colorMap; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; colorDetailScale = material.colorDetailScale; colorDetailMapSampler = material.colorDetailMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }