{

	stateMap "default";

	vertexShader 3.0 "lp_omni_tc0_dtex_sm3_dfoliage_sco.hlsl"
	{
		dynamicFoliageFlexibility = material.dynamicFoliageFlexibility;
	}

	pixelShader 3.0 "lp_omni_r0c0_sm3_dfoliage_sco.hlsl"
	{
		colorMapSampler = material.colorMap;

	}

	vertex.position = code.position;
	vertex.normal = code.normal;
	vertex.color[0] = code.color;
	vertex.texcoord[0] = code.texcoord[0];

}