{
	stateMap "default";

	vertexShader 3.0 "lm_sun_s_tc0n0_tc1n1_nc_sm3_sco.hlsl"
	{
	}

	pixelShader 3.0 "lm_sun_r0c0n0t1c1d1n1s1_nc_sm3_sco.hlsl"
	{
		colorMapSampler = material.colorMap;
		colorTint = material.colorTint;
		normalMapSampler = material.normalMap;

		colorMapSampler1 = material.colorMap1;
		colorTint1 = material.colorTint1;
		detailMapSampler1 = material.detailMap1;
		detailScale1 = material.detailScale1;
		normalMapSampler1 = material.normalMap1;
		specularMapSampler1 = material.specularMap1;
		envMapParms1 = material.envMapParms1;

	}

	vertex.position = code.position;
	vertex.normal = code.normal;
	vertex.color[0] = code.color;
	vertex.texcoord[0] = code.texcoord[0];
	vertex.texcoord[2] = code.tangent;
	vertex.texcoord[3] = code.texcoord[1];
	vertex.texcoord[5] = code.normalTransform[0];

	vertex.blendweight = code.blendweight;

}