{ stateMap "blend"; vertexShader 3.0 "lm_omni_s_tc0_tc1_tc2_tc3_tc4_fade_nc_sm3_sco.hlsl" { } pixelShader 3.0 "lm_spot_r0c0s0t1c1d1s1b2c2b3c3b4c4s4_fade_nc_sm3_sco.hlsl" { colorMapSampler = material.colorMap; colorTint = material.colorTint; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; colorMapSampler1 = material.colorMap1; colorTint1 = material.colorTint1; detailMapSampler1 = material.detailMap1; detailScale1 = material.detailScale1; specularMapSampler1 = material.specularMap1; envMapParms1 = material.envMapParms1; colorMapSampler2 = material.colorMap2; colorTint2 = material.colorTint2; colorMapSampler3 = material.colorMap3; colorTint3 = material.colorTint3; colorMapSampler4 = material.colorMap4; colorTint4 = material.colorTint4; specularMapSampler4 = material.specularMap4; envMapParms4 = material.envMapParms4; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[3] = code.texcoord[1]; vertex.texcoord[4] = code.texcoord[2]; vertex.blendweight = code.blendweight; }