{
	stateMap "premulalpha";

	vertexShader 3.0 "lm_sm_omni_tc0_nc_sm3.hlsl"
	{
	}

	pixelShader 3.0 "lm_sm_spot_b0c0d0_nc_sm3.hlsl"
	{
		colorMapSampler = material.colorMap;
		detailMapSampler = material.detailMap;
		detailScale = material.detailScale;

	}

	vertex.position = code.position;
	vertex.normal = code.normal;
	vertex.texcoord[0] = code.texcoord[0];

}