{ stateMap "blend"; vertexShader 3.0 "lm_hsm_sun_s_tc0n0_fade_sm3_sls.hlsl" { } pixelShader 3.0 "lm_hsm_sun_b0c0d0n0s0_fade_sm3_sls.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; normalMapSampler = material.normalMap; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; subLayerMultiplySampler = material.subLayerMultiplyTexture; subLayerBaseSampler = material.subLayerBaseTexture; uvSubLayerMultiplyScroll = material.subLayerMultiplyScroll; uvSubLayerBaseScroll = material.subLayerBaseScroll; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }