{ stateMap "blend"; vertexShader 3.0 "lm_hsm_omni_s_tc0_tc1_fade_nc_sm3.hlsl" { } pixelShader 3.0 "lm_hsm_spot_t0c0t1c1s1_fade_nc_sm3.hlsl" { colorMapSampler = material.colorMap; colorTint = material.colorTint; colorMapSampler1 = material.colorMap1; colorTint1 = material.colorTint1; specularMapSampler1 = material.specularMap1; envMapParms1 = material.envMapParms1; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[3] = code.texcoord[1]; }