{
	stateMap "additive";

	vertexShader 2.0 "l_point_shad_sco_tc0_nc.hlsl"
	{
	}

	pixelShader 2.0 "l_spot_shad_sco_t0c0d0_nc.hlsl"
	{
		fogColor = float4( 0, 0, 0, 0 );
		colorMapSampler = material.colorMap;
		detailMapSampler = material.detailMap;
		detailScale = material.detailScale;

	}

	vertex.position = code.position;
	vertex.normal = code.normal;
	vertex.texcoord[0] = code.texcoord[0];

}