{ stateMap "additive"; vertexShader 2.0 "l_point_shad_clothcharr_tc0_dtex.hlsl" { } pixelShader 2.0 "l_spot_shad_clothcharr_t0c0.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; clothcharrMaskMapScale = material.clothcharrMaskMapScale; clothcharrColorMapScale = material.clothcharrColorMapScale; clothcharrEmberColorAndBrightness = material.clothcharrEmberColorAndBrightness; clothcharrMaskMap_Sampler = material.clothcharrMaskMap; clothcharrColorMap_Sampler = material.clothcharrColorMap; clothcharrNormalMap_Sampler = material.clothcharrNormalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }