{
	stateMap "additive";

	vertexShader 2.0 "l_point_tc0_tc1n1_nc.hlsl"
	{
	}

	pixelShader 2.0 "l_omni_r0c0t1c1n1_nc.hlsl"
	{
		fogColor = float4( 0, 0, 0, 0 );
		colorMapSampler = material.colorMap;
		colorTint = material.colorTint;

		colorMapSampler1 = material.colorMap1;
		colorTint1 = material.colorTint1;
		normalMapSampler1 = material.normalMap1;

	}

	vertex.position = code.position;
	vertex.normal = code.normal;
	vertex.color[0] = code.color;
	vertex.texcoord[0] = code.texcoord[0];
	vertex.texcoord[2] = code.tangent;

	vertex.texcoord[3] = code.texcoord[1];

}