{ stateMap "additive"; vertexShader 2.0 "l_point_sco_tc0.hlsl" { } pixelShader 2.0 "l_omni_sco_r0c0.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }