{
	stateMap "build_floatz";

	vertexShader 2.0 "floatz_build_atest_nc_sco.hlsl"
	{

	}

	pixelShader 2.0 "floatz_build_atest_nc_sco.hlsl"
	{
		colorMapSampler = material.colorMap;
	}

	vertex.position = code.position;
	vertex.texcoord[0] = code.texcoord[0];

}