// FX Level File main() { flak(); } // Setup the flak FX. flak() { level._effect["air_burst"] = LoadFx( "explosions/default_explosion" ); //level._effect["wing_tip"] = LoadFx( "smoke/smoke_geotrail_rpg" ); level._effect["puff"] = LoadFx( "env/smoke/fx_plane_smoke_trail_puff_02" ); level._effect["wing_tip"] = LoadFx( "env/smoke/fx_plane_wingtip_geotrail" ); // level._effect["wing_tip"] = LoadFx( "weapon/rocket/fx_LCI_rocket_geotrail" ); level._effect["damage"] = LoadFx( "env/smoke/fx_plane_smoke_trail_damage" ); }