#include "commonsetup.template"

techniqueSet( "cloud" );

textureTable
{
	#if "$colorMap$" == ""
		#error "colorMap may not be blank in cloud materials"
	#endif
	"colorMap" = streamable map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
	"detailMap" = map( "no tile", "nomip bilinear", "texture_assets/code/cloudfalloff.tga", 0 ) "Uncompressed" : "colorMap";
}


constantTable
{
	"cloudLightColor" = float4( @,cloudLightColor@ );
	"cloudDarkColor" = float4( @,cloudDarkColor@ );
	"cloudLiningColor" = float4( @,cloudLiningColor@ );
	"cloudLiningSize" = float1( @cloudLiningSize@ );
}


refImage( "$colorMap$" );