ignore,code_post_gfx ignore,common col_map_sp,maps/pel2.d3dbsp include,common_banzai include,flamethrower_ai include,flamethrower include,water include,bayonet rawfile,vision/pel2_default.vision rawfile,vision/pel2.vision rawfile,vision/pel2_2.vision localize,pel2 include_console,splitscreen impactfx,pel2 include,common_player_us material,tank_shell,, // SOUND,,, sound,common,pel2,all_sp sound,generic,pel2,all_sp sound,voiceovers,pel2,all_sp sound,requests,pel2,all_sp sound,character,pel2,all_sp sound,weapons,pel2,all_sp sound,pel2,pel2,all_sp sound,projectiles,pel2,all_sp sound,vehicles,pel2,all_sp sound,destructibles,pel2,all_sp sound,us_battlechatter,pel2,all_sp sound,ja_battlechatter,pel2,all_sp // RAWFILES,,, rawfile,rumble/explosion_generic,, rawfile,rumble/explosion_generic_l.rmb,, rawfile,rumble/explosion_generic_h.rmb,, rawfile,rumble/pel2_bomber,, rawfile,rumble/pel2_bomber_l.rmb,, rawfile,rumble/pel2_bomber_h.rmb,, rawfile,shock/tankblast.shock,, rawfile,animtrees/tank.atr,, rawfile,animtrees/pel2_truck_crash.atr,, rawfile,animtrees/triple25.atr,, rawfile,clientscripts/pel2.csc rawfile,clientscripts/pel2_amb.csc rawfile,clientscripts/pel2_fx.csc rawfile,clientscripts/createfx/pel2_fx.csc rawfile,clientscripts/_sherman.csc rawfile,clientscripts/_type97.csc rawfile,clientscripts/_truck.csc rawfile,clientscripts/_triple25.csc rawfile,clientscripts/_artillery.csc rawfile,maps/createfx/pel2_fx.gsc rawfile,maps/createart/pel2_art.gsc rawfile,maps/pel2.gsc rawfile,maps/pel2_util.gsc rawfile,maps/pel2_fx.gsc rawfile,maps/pel2_forest.gsc rawfile,maps/pel2_airfield.gsc rawfile,maps/pel2_amb.gsc rawfile,maps/pel2_anim.gsc rawfile,maps/pel2_callbacks.gsc rawfile,maps/_sherman.gsc rawfile,maps/_type97.gsc rawfile,maps/_betty.gsc rawfile,maps/_planeweapons.gsc rawfile,maps/_triple25.gsc rawfile,maps/_artillery.gsc rawfile,maps/_aircraft.gsc rawfile,maps/_banzai.gsc rawfile,character/char_usa_pbycrew_pel2_gunner.gsc // TREE SNIPER STUFF, rawfile,maps/_tree_snipers.gsc rawfile,animtrees/tree_sniper.atr xmodel,anim_foliage_pacific_palmtree_hideout_rope xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a xanim,ch_fall_tree_idle_a xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 xanim,ch_fall_tree_a // VEHICLES, rawfile,vehicles/type97 rawfile,vehicles/triple25 rawfile,vehicles/model94 rawfile,vehicles/sherman rawfile,vehicles/betty // Vehicle Destructibles, include,destructible_type94truck // WEAPONS, weapon,sp/m1garand_gl weapon,sp/m7_launcher weapon,sp/colt weapon,sp/bar weapon,sp/type97_tank_mg weapon,sp/sherman_tank_mg weapon,sp/corsair_mg weapon,sp/allied_coaxial_mg weapon,sp/sherman_Turret weapon,sp/type97_Turret weapon,sp/type97_frag weapon,sp/fraggrenade weapon,sp/triple25_turret weapon,sp/at47_Turret weapon,sp/m1garand weapon,sp/m1garand_bayonet weapon,sp/m8_white_smoke //weapon,sp/bar_bipod_stand //weapon,sp/bar_bipod_crouch //weapon,sp/bar_bipod_prone // ANIMS, xanim,ch_pel2_collectible xanim,crouch_2_runCQB xanim,run_2_crouch_F xanim,crouch_2run_F xanim,ai_roebuck_run xanim,ch_pelelui2_dazed_table xanim,walk_CQB_F_search_v1 xanim,walk_CQB_F_search_v2 xanim,walk_CQB_F_turn_L xanim,walk_CQB_F_turn_R xanim,run_CQB_F_search_v1 xanim,run_CQB_F_search_v2 xanim,o_peleliu2_outro_handset xanim,ai_staircase_run_up_v1 xanim,ch_peleliu2_flamedeath_a xanim,ch_peleliu2_flamedeath_a_loop xanim,death_explosion_stand_b_v2 xanim,death_explosion_stand_F_v2 xanim,death_explosion_stand_L_v3 xanim,death_explosion_stand_R_v2 xanim,ch_peleliu2_grenadethrow_guy1_in xanim,ch_peleliu2_grenadethrow_guy1_wait xanim,ch_peleliu2_grenadethrow_guy1_out xanim,ch_peleliu2_grenadethrow_guy2_in xanim,ch_peleliu2_grenadethrow_guy2_wait xanim,ch_peleliu2_grenadethrow_guy2_out xanim,ch_peleliu2_grenadethrow_guy3_in xanim,ch_peleliu2_grenadethrow_guy3_wait xanim,ch_peleliu2_grenadethrow_guy3_out xanim,ch_peleliu2_outro_guy1_reaction xanim,ch_peleliu2_outro_guy2_reaction xanim,ch_peleliu2_outro_polonski_reaction xanim,ch_peleliu2_outro_roebuck_reaction xanim,ch_peleliu2_outro_radio_reaction xanim,ch_peleliu2_outro_polonski xanim,ch_peleliu2_outro_roebuck xanim,ch_peleliu2_outro_radio xanim,ch_grass_prone2run_fast xanim,ch_grass_prone2run_fast_b xanim,ch_grass_prone2run_fast_c xanim,ch_peleliu2_mangrove_ambush_pilot xanim,ch_peleliu2_mangrove_ambush_pilot_dead xanim,ch_peleliu2_mangrove_ambush_redshirt xanim,ch_peleliu2_mangrove_ambush_redshirt_1 xanim,ch_peleliu2_mangrove_ambush_redshirt_idle xanim,ch_peleliu2_mangrove_ambush_redshirt_1_idle xanim,ch_peleliu2_mangrove_ambush_reaction_guy1 xanim,ch_peleliu2_mangrove_ambush_reaction_guy2 xanim,ai_flamethrower_death_b xanim,o_peleliu2_palm_crash xanim,o_peleliu2_telephone_poles xanim,ch_peleliu2_truck_crash_guy_1 xanim,ch_peleliu2_truck_crash_guy_2 xanim,ch_peleliu2_truck_crash_guy_3 xanim,ch_peleliu2_truck_crash_guy_4 xanim,death_explosion_up10 xanim,v_peleliu2_truck_explosion xanim,ch_peleliu2_grenadethrow_guy3 xanim,ch_peleliu2_grenadethrow_guy2 xanim,ch_peleliu2_grenadethrow_guy1 xanim,standmg42gun_fire_foward xanim,ai_climb_platform_56 xanim,trench_jump_out xanim,death_run_stumble xanim,void_loop xanim,ai_climb_platform_40 xanim,step_down_low_wall xanim,ai_bonzai_sprint_c xanim,ai_bonzai_sprint_b xanim,ai_bonzai_sprint_a xanim,ch_carrybox_tandem1_guy2death xanim,ch_carrybox_tandem1_guy2 xanim,ch_carrybox_tandem1_guy1death xanim,ch_carrybox_tandem1_guy1 xanim,ch_peleliu2_flamebunker_b xanim,ch_peleliu2_flamebunker_a xanim,ch_peleliu2_flamebunker_cover xanim,ch_peleliu2_berm_guy1 xanim,ch_peleliu2_berm_guy1_idle xanim,ch_peleliu2_berm_guy2 xanim,ch_peleliu2_berm_guy2_idle xanim,ch_peleliu2_helmet_shot xanim,ch_peleliu2_helmet_loop xanim,crew_artillery1_loader_idle xanim,crew_artillery1_loader_fire xanim,crew_artillery1_shieldright_idle xanim,crew_artillery1_shieldright_fire xanim,crew_artillery1_shieldleft_idle xanim,crew_artillery1_shieldleft_fire xanim,crew_artillery1_commander_idle xanim,crew_artillery1_commander_fire xanim,crew_flak1_tag2_alert xanim,crew_flak1_tag1_alert xanim,crew_flak1_tag2_rotate_cw xanim,crew_flak1_tag2_rotate_ccw xanim,crew_flak1_tag2_idle_1 xanim,crew_flak1_tag2_fire_1 xanim,crew_flak1_tag2_dismount xanim,crew_flak1_tag2_death_fall_out xanim,crew_flak1_tag2_death_stay_in xanim,crew_flak1_tag1_rotate_cw xanim,crew_flak1_tag1_rotate_ccw xanim,crew_flak1_tag1_idle_1 xanim,crew_flak1_tag1_fire_1 xanim,crew_flak1_tag1_mount xanim,crew_flak1_tag1_dismount xanim,crew_flak1_tag1_death_fall_out xanim,crew_flak1_tag1_death_stay_in xanim,v_triple25_fire xanim,v_type94_truck_flattire_rf xanim,v_type94_truck_flattire_rb2 xanim,v_type94_truck_flattire_rb1 xanim,v_type94_truck_flattire_lf xanim,v_type94_truck_flattire_lb2 xanim,v_type94_truck_flattire_lb1 xanim,v_type94_truck_explode xanim,p_flak1_tag2_idle // MODELS, xmodel,char_usa_pbycrew_pel2_body1_1 xmodel,char_usa_pbycrew_pel2_fullmask xmodel,vehicle_jap_type97_seta_chassis xmodel,vehicle_jap_type97_seta_turret xmodel,vehicle_jap_type97_setb_chassis xmodel,vehicle_jap_type97_setb_turret xmodel,vehicle_jap_type97_setc_chassis xmodel,vehicle_jap_type97_setc_turret xmodel,vehicle_usa_tracked_sherman_setA_chassis xmodel,vehicle_usa_tracked_sherman_setA_turret xmodel,vehicle_usa_tracked_sherman_setB_chassis xmodel,vehicle_usa_tracked_sherman_setB_turret xmodel,vehicle_usa_tracked_sherman_setC_chassis xmodel,vehicle_usa_tracked_sherman_setC_turret xmodel,vehicle_usa_tracked_sherman_setD_chassis xmodel,vehicle_usa_tracked_sherman_setD_turret xmodel,vehicle_usa_tracked_sherman_setE_chassis xmodel,vehicle_usa_tracked_sherman_setE_turret xmodel,vehicle_usa_tracked_sherman_setF_chassis xmodel,vehicle_usa_tracked_sherman_setF_turret xmodel,char_usa_marine_radiohandset xmodel,weapon_usa_bazooka_at_obj xmodel,weapon_usa_m1garand_rifle_grenade_obj xmodel,artillery_jap_triple25mm_d xmodel,char_usa_marine_helmf_obj xmodel,weapon_usa_flamethrower_obj //xmodel,vehicle_jap_tracked_type97_d_intermediate xmodel,static_peleliu_crate_jpn_clsd_char //xmodel,mounted_usa_bar_bipod_lmg xmodel,viewmodel_usa_player xmodel,vehicle_usa_tracked_shermanM4A3_green xmodel,vehicle_usa_tracked_shermanm4a3_green_d xmodel,weapon_jap_mg_type92_notripod xmodel,weapon_machinegun_tiger xmodel,artillery_jap_triple25mm //xmodel,dest_type94truck_full xmodel,vehicle_jap_wheeled_type94 xmodel,vehicle_jap_wheeled_type94_dmg xmodel,vehicle_jap_wheeled_type94_static xmodel,vehicle_jap_tracked_type97shinhoto xmodel,vehicle_jap_tracked_type97shinhoto_d xmodel,aircraft_bomb xmodel,global_explosive_barrel_japanese xmodel,exploding_barrel_test_d // SRS 6/24/2008: viewmodel arms, xmodel,viewmodel_usa_marine_arms // CCheng 6/25/2008: viewhand model arms, xmodel,viewmodel_usa_marine_player // FX, // TEMPFX... delete this later, //fx,misc/fx_axis_test_local fx,env/smoke/fx_smoke_ground_marker_green_w fx,destructibles/fx_dest_tank_panzer_tread_lf_grind fx,maps/pel2/fx_flamer_gunned_down fx,explosions/fx_exp_aagun fx,vehicle/exhaust/fx_exhaust_sherman fx,vehicle/exhaust/fx_exhaust_t97 fx,vehicle/exhaust/fx_exhaust_generic_truck fx,bio/player/fx_footstep_fire fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_dust fx,bio/insects/fx_insects_ambient fx,bio/animals/fx_seagulls_circling fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,destructibles/fx_dest_fire_car_fade_40 fx,destructibles/fx_dest_tree_palm_snipe_leaf01 fx,destructibles/fx_dest_tree_palm_snipe_leaf02 fx,env/light/fx_lights_lantern_on fx,env/dirt/fx_dust_kickup_lg fx,env/dirt/fx_dust_kickup_sm fx,env/dirt/fx_sand_blowing_lg_w fx,env/dirt/fx_sand_blowing_sm fx,env/electrical/fx_elec_sparks_looping fx,env/fire/fx_fire_oil_lg fx,env/fire/fx_fire_oil_md fx,env/fire/fx_fire_thick_smoke_md fx,env/fire/fx_fire_thick_smoke_lg fx,env/fire/fx_fire_blown_md_blk_smk fx,env/fire/fx_fire_blown_md_light_blk_smk2 fx,env/smoke/fx_smoke_crater fx,env/smoke/fx_smoke_crater_w fx,env/smoke/fx_smoke_impact_smolder fx,env/smoke/fx_battlefield_smokebank_ling_lg_w fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w fx,env/electrical/fx_elec_sparking fx,env/water/fx_water_leak_runner_25 fx,env/water/fx_wtr_splash_debris_sm fx,env/water/fx_wtr_splash_debris_md fx,env/weather/fx_heathaze_sm fx,env/weather/fx_heathaze_md fx,env/weather/fx_heathaze_lg_dist fx,explosions/large_vehicle_explosion fx,explosions/fx_mortarexp_dirt_airfield fx,explosions/fx_flamethrower_char_explosion fx,maps/fly/fx_exp_kamikaze fx,maps/mak/fx_dust_foot_kickup fx,maps/mak/fx_dust_and_leaves_kickup_small fx,maps/pel2/fx_sandbag_explosion_01_lg fx,maps/pel2/fx_sandbag_explosion_02_sm fx,maps/pel2/fx_exp_telepole_spark fx,maps/pel2/fx_bomber_tree_clip fx,maps/pel2/fx_napalm_ending fx,maps/pel2/fx_truck_slide_dust fx,maps/pel2/fx_exp_tank_to_truck fx,maps/pel2/fx_bomber_dmg_trail fx,maps/pel2/fx_fighter_dmg_trail fx,maps/pel2/fx_smokebank_dark_lg_pel2 fx,maps/pel2/fx_fire_debris_lg_dir_pel2 fx,maps/pel2/fx_smk_ceiling_lg_dir_pel2 fx,maps/pel2/fx_smk_window_lg_dir_pel2 fx,maps/pel2/fx_fire_debris_small fx,maps/pel2/fx_fire_brush_smldr_md_pel2 fx,maps/pel2/fx_plane_fire_smoke_md fx,maps/pel2/fx_artilleryexp_ridge fx,maps/pel2/fx_birds_tree_panic fx,maps/pel2/fx_mist_swamp_w fx,maps/pel2/fx_bullet_dirt_strafe fx,maps/pel2/fx_fire_thick_smoke_pel2 fx,maps/pel2/fx_light_god_rays_small fx,maps/pel2/fx_light_god_rays_medium fx,maps/pel2/fx_light_god_rays_large fx,maps/pel2/fx_dust_falling_runner1 fx,maps/pel2/fx_sand_gust_medium fx,maps/pel2/fx_dust_ambiance_indoor1 fx,maps/pel2/fx_dust_ambiance_indoor2 fx,maps/pel2/fx_cloud_flashes fx,maps/pel2/fx_truck_fire_med fx,maps/pel2/fx_glow_lantern_nimbus fx,maps/pel2/fx_napalm_groundburst1 fx,maps/pel2/fx_exp_mangrove_ambush fx,maps/pel2/fx_smk_smldr_corsair fx,maps/pel2/fx_bunker_window_flame fx,maps/pel2/fx_exp_bunker_door fx,maps/pel2/fx_exp_corsair_tower_crash fx,system_elements/fx_null fx,vehicle/vfire/fx_vfire_t94_truck_engine fx,vehicle/vfire/fx_vsmoke_t97_implode fx,vehicle/vexplosion/fx_vexplode_turret_cookoff_t97 fx,vehicle/vfire/fx_vsmoke_t97_billow fx,vehicle/vfire/fx_vsmoke_t97_smolder fx,vehicle/vfire/fx_vfire_sherman fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/vfire/fx_tank_sherman_smldr fx,vehicle/vfire/fx_tank_type97_smldr fx,vehicle/treadfx/fx_treadfx_sherman_concrete fx,vehicle/treadfx/fx_treadfx_sherman_dirt fx,vehicle/treadfx/fx_treadfx_type97_concrete fx,vehicle/treadfx/fx_treadfx_type97_dirt fx,vehicle/treadfx/fx_treadfx_sherman_asphalt fx,vehicle/treadfx/fx_treadfx_type97_asphalt fx,weapon/muzzleflashes/fx_tank_sherman_fire_flash fx,weapon/muzzleflashes/fx_tank_t97_fire_flash // ANNOYING TRUCK ANIMS, xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy6_climbout_fast xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy8_drive_sit_idle xanim,crew_truck_guy7_drive_sit_idle xanim,crew_truck_guy6_drive_sit_idle xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle xanim,crew_truck_guy8_death_fire xanim,crew_truck_guy7_death_fire xanim,crew_truck_guy6_death_fire xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire xanim,crew_truck_guy8_death_shot xanim,crew_truck_guy7_death_shot xanim,crew_truck_guy6_death_shot xanim,crew_truck_guy5_death_shot xanim,crew_truck_guy4_death_shot xanim,crew_truck_guy3_death_shot xanim,crew_truck_guy2_death_shot xanim,crew_truck_guy1_death_shot, xanim,crew_truck_passenger_death_shot, xanim,crew_truck_driver_death_shot, // weapon swapping,, rawfile,maps/_coop_weaponswap.gsc, xmodel,char_usa_raider_gear_flametank, // things i may not be using anymore...,, //xanim,jump_across_100 // loaded cuz of _drones.gsc. but really, who needs this? // new vehicle explosions - Jesse,, fx,vehicle/vexplosion/fx_vexplode_jap_t97, fx,vehicle/vexplosion/fx_vexplode_usa_sherman,