include,flamethrower include,flamethrower_ai include,footsteps_mud include,footsteps_sand include,footsteps_dust include,jap_crate_barrel include,common_banzai include,common_player_us ignore,code_post_gfx ignore,common xanim,ch_pel1a_collectible // BSP / GSC, col_map_sp,maps/pel1a.d3dbsp rawfile,maps/_tree_snipers.gsc rawfile,maps/pel1a.gsc rawfile,maps/pel1a_anim.gsc rawfile,maps/pel1a_amb.gsc rawfile,maps/pel1a_fx.gsc rawfile,maps/pel1a_status.gsc rawfile,maps/createfx/pel1a_fx.gsc rawfile,maps/createart/pel1a_art.gsc rawfile,clientscripts/pel1a.csc rawfile,clientscripts/pel1a_fx.csc rawfile,clientscripts/createfx/pel1a_fx.csc rawfile,clientscripts/pel1a_amb.csc rawfile,maps/_sherman.gsc rawfile,maps/_aircraft.gsc rawfile,maps/_model3.gsc rawfile,maps/_truck.gsc // Client Scripts, rawfile,clientscripts/pel1a.csc rawfile,animtrees/tank.atr rawfile,animtrees/pel1a_bunker_doors.atr rawfile,animtrees/tree_sniper.atr rawfile,shock/tankblast.shock // Vision, rawfile,vision/pel1a.vision rawfile,vision/pel1a_intro.vision // Vehicles rawfile,vehicles/zero //coop weapon swapping script rawfile,maps/_coop_weaponswap.gsc // weapon swapping rawfile,maps/_coop_weaponswap.gsc // Material, // material,pel1a_introscreen // material,pel1a_lightning1 // material,pel1a_lightning2 localize,pel1a sound,common,pel1a,all_sp sound,generic,pel1a,all_sp sound,voiceovers,pel1a,all_sp sound,requests,pel1a,all_sp sound,pel1a,pel1a,all_sp sound,weapons,pel1a,all_sp sound,character,pel1a,all_sp sound,projectiles,pel1a,all_sp sound,us_battlechatter,pel1a,all_sp sound,ja_battlechatter,pel1a,all_sp sound,vehicles,pel1a,all_sp // Animations,,, xanim,ch_holland3_traffic xanim,Ai_walk_weary_a xanim,Ai_walk_weary_b xanim,Ai_walk_weary_c xanim,Ai_walk_weary_d xanim,patrol_bored_patrolwalk xanim,ai_mortar_loadguy_waittwitch,, xanim,ai_mortar_loadguy_waitidle,, xanim,ai_mortar_loadguy_setup_right,, xanim,ai_mortar_loadguy_setup_left,, xanim,ai_mortar_loadguy_setup xanim,ai_mortar_loadguy_run xanim,ai_mortar_loadguy_readyidle xanim,ai_mortar_loadguy_pickup xanim,ai_mortar_loadguy_fire xanim,ai_mortar_aimguy_waittwitch xanim,ai_mortar_aimguy_waitidle xanim,ai_mortar_aimguy_readyidle_alone xanim,ai_mortar_aimguy_readyidle xanim,ai_mortar_aimguy_pickup_alone xanim,ai_mortar_aimguy_pickup xanim,ai_mortar_aimguy_fire_alone xanim,ai_mortar_aimguy_fire xanim,jump_across_100 xanim,death_run_stumble xanim,ch_peleliu1a_intro_char1 xanim,ch_peleliu1a_intro_char2 xanim,o_peleliu1a_intro_doorl xanim,o_peleliu1a_intro_doorr xanim,door_kick_in xanim,ch_peleliu1_pushed_a_guy1_intro xanim,ch_peleliu1_pushed_a_guy2_intro xanim,ch_peleliu1_pushed_a_guy1_loop xanim,ch_peleliu1_pushed_a_guy2_loop xanim,ch_peleliu1_pushed_b_guy1_intro xanim,ch_peleliu1_pushed_b_guy2_intro xanim,ch_peleliu1_pushed_b_guy1_loop xanim,ch_peleliu1_pushed_b_guy2_loop xanim,ch_peleliu1a_outro_guy1 xanim,ch_peleliu1a_outro_guy2 xanim,ch_peleliu1a_outro_guy2_idle xanim,ch_peleliu1a_outro_guy1_idle xanim,ch_climb_tree_a xanim,ch_fall_tree_a xanim,ch_fall_tree_idle_a xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a // Xmodels, xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 xmodel,anim_foliage_pacific_palmtree_hideout_rope xmodel,vehicle_usa_tracked_shermanm4a3_green_d xmodel,weapon_jap_mg_type92_notripod xmodel,weapon_machinegun_tiger xmodel,flammable_crate_d xmodel,mortar_shell xmodel,artillery_usa_mortar_81mm xmodel,aircraft_bomb xmodel,weapon_jap_katana // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player xmodel,viewmodel_usa_colt45_pistol xmodel,grenade_bag // Weapons, weapon,sp/shotgun weapon,sp/sherman_Turret weapon,sp/type97_frag //weapon,sp/m1a1_coaxial_mg weapon,sp/m2_flamethrower weapon,sp/m8_white_smoke weapon,sp/model3_Turret weapon,sp/allied_coaxial_mg weapon,sp/bar_bipod_stand weapon,sp/bar_bipod_crouch weapon,sp/bar_bipod_prone weapon,sp/sherman_tank_mg weapon,sp/corsair_mg weapon,sp/thompson weapon,sp/type100_smg // FX, fx,destructibles/fx_dest_tree_palm_snipe_leaf01 fx,destructibles/fx_dest_tree_palm_snipe_leaf02 fx,maps/mak/fx_dust_and_leaves_kickup_small fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01 fx,weapon/artillery/fx_artillery_jap_200mm fx,env/smoke/fx_smoke_plume_xlg_slow_blk_w fx,env/smoke/fx_smoke_plume_sm_fast_blk_w fx,env/smoke/fx_smoke_crater_w fx,env/smoke/fx_smoke_plume_xsm_detail_slow_gry_w fx,env/smoke/fx_battlefield_smokebank_ling_lg_w fx,env/smoke/fx_battlefield_smokebank_ling_sm_w fx,env/fire/fx_fire_blown_md_blk_smk_w fx,env/fire/fx_fire_smoke_tree_brush_small_w fx,env/fire/fx_fire_smoke_tree_trunk_med_w fx,env/fire/fx_fire_smoke_tree_brush_detail fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient fx,env/light/fx_ray_sun_lrg fx,env/light/fx_ray_sun_med fx,explosions/large_vehicle_explosion fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,destructibles/fx_ammoboxexp fx,destructibles/fx_ammobox_ignite fx,destructibles/fx_ammobox_fire_top fx,vehicle/vexplosion/fx_vexplode_plane_lg_mid_air fx,trail/fx_trail_plane_smoke_fire_damage_long fx,vehicle/vexplosion/fx_Vexplode_stuka_crash_ground fx,env/dirt/fx_dust_ceiling_impact_md_rocks fx,weapon/mortar/fx_mortar_launch fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple fx,bio/player/fx_footstep_water fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w fx,env/dirt/fx_dirt_falling_md fx,maps/pel1/fx_metal_bunker_upward_explosion fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke fx,env/fire/fx_fire_outward_burst fx,weapon/mortar/fx_mortar_exp_dirt_medium fx,explosions/fx_mortarexp_dirt fx,maps/pel1a/fx_smoke_crater_w fx,maps/pel1a/fx_smoke_rolling_thick fx,maps/pel1a/fx_smoke_rolling_thick2 fx,maps/pel1a/fx_fire_detail fx,maps/pel1a/fx_godray_small_short fx,maps/pel1a/fx_godray_large_short fx,maps/pel1a/fx_godray_small_short2 fx,maps/pel1a/fx_heathaze_md fx,maps/pel1a/fx_dust_kick_up_emitter fx,maps/pel1a/fx_dust_ambiance_tunnel xmodel,char_usa_raider_gear_flametank // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_usa_sherman //TRUCK YOU xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy6_climbout_fast xanim,crew_truck_guy8_drive_sit_idle xanim,crew_truck_guy7_drive_sit_idle xanim,crew_truck_guy6_drive_sit_idle xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_passenger_climbin xanim,crew_truck_driver_climbin xanim,crew_truck_guy1_climbin xanim,crew_truck_guy2_climbin xanim,crew_truck_guy3_climbin xanim,crew_truck_guy4_climbin xanim,crew_truck_guy5_climbin xanim,crew_truck_guy6_climbin xanim,crew_truck_guy7_climbin xanim,crew_truck_guy8_climbin xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle xanim,crew_truck_driver_drive_reaction xanim,crew_truck_passenger_drive_reaction xanim,crew_truck_guy1_drive_reaction xanim,crew_truck_guy2_drive_reaction xanim,crew_truck_guy3_drive_reaction xanim,crew_truck_guy4_drive_reaction xanim,crew_truck_guy5_drive_reaction xanim,crew_truck_guy6_drive_reaction xanim,crew_truck_guy7_drive_reaction xanim,crew_truck_guy8_drive_reaction xanim,crew_truck_guy8_death_shot xanim,crew_truck_guy7_death_shot xanim,crew_truck_guy6_death_shot xanim,crew_truck_guy5_death_shot xanim,crew_truck_guy4_death_shot xanim,crew_truck_guy3_death_shot xanim,crew_truck_guy2_death_shot xanim,crew_truck_guy1_death_shot xanim,crew_truck_passenger_death_shot xanim,crew_truck_driver_death_shot xanim,crew_truck_guy8_death_fire xanim,crew_truck_guy7_death_fire xanim,crew_truck_guy6_death_fire xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire // rawfile,vehicles/truck //TANK YOU xanim,crew_tank1_passenger10_idle xanim,crew_tank1_passenger10_dismount xanim,crew_tank1_passenger9_idle xanim,crew_tank1_passenger9_dismount xanim,crew_tank1_passenger8_idle xanim,crew_tank1_passenger8_dismount xanim,crew_tank1_passenger7_idle xanim,crew_tank1_passenger7_dismount xanim,crew_tank1_passenger6_idle xanim,crew_tank1_passenger6_dismount xanim,crew_tank1_passenger5_idle xanim,crew_tank1_passenger5_dismount xanim,crew_tank1_passenger4_idle xanim,crew_tank1_passenger4_dismount xanim,crew_tank1_commander_idle xanim,crew_tank1_commander_dismount xanim,crew_tank1_commander_lookingaround xanim,crew_tank1_passenger4_lookingaround xanim,crew_tank1_passenger5_lookingaround xanim,crew_tank1_passenger6_lookingaround xanim,crew_tank1_passenger7_lookingaround xanim,crew_tank1_passenger8_lookingaround xanim,crew_tank1_passenger9_lookingaround xanim,crew_tank1_passenger10_lookingaround xanim,crew_tank1_passenger11_lookingaround xanim,crew_tank1_passenger4_combatidle xanim,crew_tank1_passenger5_combatidle xanim,crew_tank1_passenger6_combatidle xanim,crew_tank1_passenger4_combatdismount xanim,crew_tank1_passenger5_combatdismount xanim,crew_tank1_passenger6_combatdismount