ignore,code_post_gfx ignore,common col_map_sp,maps/pby_fly.d3dbsp destructibledef,dest_ptboat destructibledef,dest_ptboat_rescue1 destructibledef,dest_ptboat_rescue2 destructibledef,dest_ptboat_rescue3 destructibledef,dest_ptboat_rescue4 material,compassping_enemy material,compass_radarline material,compass_objpoint_airstrike_busy material,compass_objpoint_airstrike_friendly rawfile,shock/pby_flak.shock impactfx,fly fx,maps/fly/fx_spray_pby_taxi_view fx,destructibles/fx_dmg_extinguisher fx,impacts/fx_water_hit_md fx,env/fire/fx_fire_player_sm fx,env/fire/fx_fire_player_md fx,env/fire/fx_fire_player_torso fx,env/fire/fx_fire_oil_md fx,env/fire/fx_fire_oil_lg fx,env/fire/fx_fire_oil_sm fx,env/fire/fx_fire_oil_xlg_dist fx,env/fire/fx_fire_oil_xlg_dist_slow fx,env/fire/fx_fire_oil_low_lg fx,env/fire/fx_fire_line_spread_sm_600 fx,env/light/fx_light_zero_exterior_tail fx,env/water/fx_water_oil_spill_lg fx,impacts/fx_flesh_blood_wtr_geyser fx,impacts/fx_flesh_blood_geyser fx,impacts/fx_large_glass_local fx,maps/fly/fx_bullethole_godray_night fx,maps/fly/fx_tailhole_godray_night fx,maps/fly/fx_dest_merchantship_glass fx,maps/fly/fx_lightning_flash_single_lg fx,maps/fly/fx_pby_clouds fx,maps/fly/fx_cloud_spline_layer fx,maps/fly/fx_cloud_layer fx,maps/fly/fx_cloud_layer_start fx,maps/fly/fx_splash_pby_land_ctr ////fx,maps/fly/fx_fire_oil_water_flareup ////fx,maps/fly/fx_exp_shinyou ////fx,maps/fly/fx_wake_shinyou fx,maps/fly/fx_sinking_lci_md fx,maps/fly/fx_exp_deck_postkamikaze fx,maps/fly/fx_fire_oil_low_sm fx,maps/fly/fx_fire_oil_md_short fx,maps/fly/fx_light_merchantship_mast_thick fx,maps/fly/fx_light_merchantship_mast_mid fx,maps/fly/fx_light_merchantship_mast_thin ////fx,maps/fly/fx_fire_oil_water_flareup_md fx,maps/fly/fx_fire_deck_md fx,maps/fly/fx_fire_deck_lg fx,maps/fly/fx_fire_deck_xlg_distant fx,maps/fly/fx_dmg_merch_cargo1 fx,maps/fly/fx_dmg_merch_cargo2 fx,maps/fly/fx_dmg_merch_cargo3 fx,maps/fly/fx_dmg_merch_cargo4 ////fx,maps/fly/fx_light_fire_oil_sm fx,maps/fly/fx_light_fire_oil_md fx,maps/fly/fx_lightning_flash_run fx,maps/fly/fx_exp_bagobarrels fx,maps/fly/fx_exp_bagocrates fx,maps/fly/fx_exp_oil_tank_big fx,maps/fly/fx_exp_oil_tank_sm fx,maps/fly/fx_dest_life_raft fx,maps/fly/fx_smk_pby_window_clouds fx,maps/fly/fx_smkbank_water_lg fx,trail/fx_trail_plane_smoke_damage fx,weapon/artillery/fx_artillery_fletcher_5in fx,weapon/flak/fx_flak_field_8k_dist fx,weapon/flak/fx_flak_single_day_dlight fx,weapon/muzzleflashes/standardflashworld fx,weapon/tracer/fx_tracer_jap_tripple25_projectile fx,weapon/muzzleflashes/fx_20mm_cannon_world fx,maps/fly/fx_cloud_layer fx,maps/fly/fx_cloud_layer_os fx,maps/fly/fx_cloud_layer_fill_os fx,maps/fly/fx_cloud_plane fx,env/weather/fx_cloud3d_cmls_20k_runner fx,env/weather/fx_cloud3d_cmls_50k_runner fx,env/weather/fx_cloud3d_cmls_lg4 fx,maps/fly/fx_cloud_plane_spawner fx,maps/fly/fx_lightning_cloud_plane_01 fx,maps/fly/fx_lightning_clouds_low fx,maps/fly/fx_lightning_clouds_high //-- Effects for the Japanese PT Boat fx,maps/fly/fx_wake_merch fx,maps/fly/fx_churn_ptboat fx,maps/fly/fx_wake_ptboat fx,maps/fly/fx_sinking_ptboat fx,maps/fly/fx_exp_ptboat_main1 fx,maps/fly/fx_exp_ptboat_main2 fx,maps/fly/fx_exp_ptboat_main3 fx,maps/fly/fx_exp_ptboat_main4 fx,maps/fly/fx_exp_ptboat_torp //fx,env/light/fx_glow_boat_green //fx,env/light/fx_glow_boat_red fx,env/light/fx_light_ptboat_jap_rdgrn //-- Effects for the pby fx,maps/fly/fx_splash_pby_land_wng fx,maps/fly/fx_wake_pby_ctr fx,maps/fly/fx_splash_pby_takeoff_ctr fx,maps/fly/fx_splash_pby_takeoff_wng fx,maps/fly/fx_wake_pby_wng fx,maps/fly/fx_spray_pby_taxi_wng fx,maps/fly/fx_spray_pby_taxi_ctr fx,maps/fly/fx_smk_pby_window_mist fx,env/light/fx_light_pby_exterior //fx,maps/fly/fx_pby_prop_stationary //fx,maps/fly/fx_pby_prop_start fx,maps/fly/fx_pby_prop_full //fx,maps/fly/fx_pby_prop_stop fx,maps/fly/fx_exp_flak_pby_int fx,maps/fly/fx_dmg_pby_eng1 fx,maps/fly/fx_dmg_pby_eng2 fx,maps/fly/fx_dmg_pby_eng3 fx,maps/fly/fx_dmg_pby_wing_spark fx,maps/fly/fx_exp_pby_final_ai //-- Effects for Zeros fx,maps/fly/fx_dmg_zero_wing1 fx,maps/fly/fx_dmg_zero_wing2 fx,maps/fly/fx_dmg_zero_wing3 fx,maps/fly/fx_exp_zero_fuel2 fx,maps/fly/fx_exp_kamikaze fx,maps/fly/fx_splash_kamikaze_crash fx,maps/fly/fx_splash_zero_crash fx,maps/fly/fx_fire_water_postkamikaze fx,maps/fly/fx_splash_zero_crash_bits fx,maps/fly/fx_exp_zero_final fx,vehicle/props/fx_zero_prop_spin //-- Effects for Corsairs fx,vehicle/props/fx_corsair_prop_spin //fx,maps/fly/fx_splash_pby_shinyou fx,env/light/fx_ray_spotlight_lg_dlight fx,env/light/fx_ray_spotlight_md_dlight fx,env/light/fx_light_pby_exterior_dspot //fx,env/light/fx_flare_sky_yellowish fx,impacts/fx_water_hit_sm fx,impacts/fx_water_hit_md fx,impacts/fx_water_hit_lg fx,impacts/fx_water_object_ripple fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple fx,maps/fly/fx_splash_swimstroke fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top //-- Merchant Ship FX fx,maps/fly/fx_exp_merchantship_final fx,maps/fly/fx_sinking_merchantship fx,maps/fly/fx_sinking_merchantship_brkup fx,maps/fly/fx_sinking_merchantship_brkup_fire fx,maps/fly/fx_sinking_merchantship_brkup_fire02 fx,maps/fly/fx_dest_merchantship_brk_full //-- Flare //fx,misc/flare_start //fx,misc/fx_flare_sky_white //fx,misc/flare_end material,watersheeting_color_distort_blur material,water_dynamic material,water_dynamic_spray material,hud_pby_score_ptboat material,hud_pby_score_rescue material,hud_pby_score_ship material,hud_pby_score_zero material,pel1_03 rawfile,maps/pby_fly.gsc rawfile,maps/pby_fly_anim.gsc rawfile,maps/pby_fly_amb.gsc rawfile,maps/pby_fly_fx.gsc rawfile,maps/pby_fly_zeros.gsc rawfile,maps/pby_fly_ms_guys.gsc rawfile,maps/pby_fly_merchant_destruction.gsc rawfile,maps/createfx/pby_fly_fx.gsc rawfile,maps/_aircraft.gsc rawfile,maps/_flare.gsc rawfile,vehicles/corsair rawfile,vehicles/zero rawfile,vehicles/jap_ptboat rawfile,vehicles/jap_shinyo rawfile,vehicles/pby_blackcat rawfile,vehicles/fletcher_destroyer rawfile,rumble/damage_light rawfile,rumble/damage_light_l.rmb rawfile,rumble/damage_light_h.rmb rawfile,rumble/damage_heavy rawfile,rumble/damage_heavy_l.rmb rawfile,rumble/damage_heavy_h.rmb rawfile,rumble/explosion_generic rawfile,rumble/explosion_generic_l.rmb rawfile,rumble/explosion_generic_h.rmb rawfile,clientscripts/pby_fly.csc,, rawfile,clientscripts/pby_fly_fx.csc,, rawfile,clientscripts/createfx/pby_fly_fx.csc,, rawfile,clientscripts/pby_fly_amb.csc,, localize,pby_fly,, localize,vehiclename,, sound,common,pby_fly,all_sp sound,generic,pby_fly,all_sp //sound,voiceovers,pby_fly,all_sp //sound,requests,pby_fly,all_sp //sound,projectile,pby_fly,all_sp sound,character,pby_fly,all_sp sound,weapons,pby_fly,all_sp sound,pby_fly,pby_fly,all_sp //sound,physics,pby_fly,all_sp weapon,sp/allied_coaxial_mg weapon,sp/default_aircraft_turret weapon,sp/type99_lmg weapon,sp/defaultweapon weapon,sp/pby_50cal_right_blister weapon,sp/pby_dual_30cal weapon,sp/pby_50cal_left_blister weapon,sp/pby_ventral_30cal weapon,sp/jap_ptboat_turret weapon,sp/jap_zero_turret weapon,sp/jap_merchant_trip25 weapon,sp/fletcher_bofor weapon,sp/corsair_mg weapon,sp/pby_20mm weapon,sp/colt //facial xanim,ch_pby_distress_radio_face1 xanim,ch_pby_distress_radio_face2 //drone xanim,crew_flak1_tag1_fire_1 xanim,crew_flak1_tag2_fire_1 // temp xanim,ch_pby_swimming_soldier xanim,ch_pby_lsaved_soldier xanim,ch_pby_floating_soldier // final //xanim,ch_pby_lsaved_soldier //xanim,ch_pby_lsaved_soldier4 //xanim,ch_pby_lsaved_soldier2 //xanim,ch_pby_rsaved_soldier //xanim,ch_pby_rsaved_soldier4 //xanim,ch_pby_rsaved_soldier2 xanim,ch_pby_rsaved_soldier5_over xanim,ch_pby_rsaved_soldier5_loop xanim,ch_pby_rsaved_soldier5_in xanim,ch_pby_rsaved_soldier5_fall xanim,ch_pby_lsaved_soldier5_over xanim,ch_pby_lsaved_soldier5_loop xanim,ch_pby_lsaved_soldier5_in xanim,ch_pby_lsaved_soldier5_fall xanim,ch_pby_float4 xanim,ch_pby_float3 xanim,ch_pby_float2 xanim,ch_pby_float1 xanim,ch_pby_float_dead xanim,ch_pby_duck xanim,ch_pby_shark xanim,ch_pby_wave xanim,ch_pby_wave4 xanim,ch_pby_wave3 xanim,ch_pby_wave2 xanim,ch_pby_swim_side2 xanim,ch_pby_swim_side1 xanim,ch_pby_swim_freestyle_mid xanim,ch_pby_swim_freestyle_lo xanim,ch_pby_swim_freestyle_hi xanim,ch_pby_swim_freestyle_flail xanim,ch_pby_swim_breaststroke xanim,ch_pby_rescueL_1 xanim,ch_pby_rescueL_2 xanim,ch_pby_rescueL_3 xanim,ch_pby_rescueL_4 xanim,ch_pby_rescueL_5 xanim,ch_pby_rescueL_6 xanim,ch_pby_rescueR_1 xanim,ch_pby_rescueR_2 xanim,ch_pby_rescueR_3 xanim,ch_pby_rescueR_4 xanim,ch_pby_rescueR_5 xanim,ch_pby_rescueR_6 xanim,ch_pby_rescue4 xanim,ch_pby_rescue3 xanim,ch_pby_rescue2 xanim,ch_pby_rescue1 xanim,ch_pby_radio_op xanim,ch_pby_pilot xanim,ch_pby_engineer xanim,ch_pby_copilot xanim,ch_pby_crash_man xanim,ch_pby_engineer_playerr xanim,ch_pby_engineer_playerf xanim,ch_pby_engineer_legs3 xanim,ch_pby_engineer_legs2 xanim,ch_pby_engineer_legs1 xanim,ch_pby_engineer_cook xanim,ch_pby_ptboat_gunner xanim,ch_pby_radio_to_nav xanim,ch_pby_radio_playerf xanim,ch_pby_radio_idle xanim,ch_pby_radio_lo_idle3 xanim,ch_pby_radio_scripted xanim,ch_pby_nav_to_radio xanim,ch_pby_nav_playerr xanim,ch_pby_nav_playerf xanim,ch_pby_nav_idle xanim,ch_pby_distress_radio2 xanim,ch_pby_distress_radio xanim,ch_pby_distress_pilot xanim,ch_pby_distress_copilot xanim,ch_pby_distress_eng xanim,ch_pby_rtof_eng xanim,ch_pby_ftov_eng xanim,ch_pby_explosion_left xanim,ch_pby_explosion_right xanim,ch_pby_explosion_front xanim,ch_pby_explosion_back xanim,int_pby_fgun_to_die xanim,int_pby_lgun_to_die xanim,int_pby_rgun_to_die xanim,int_pby_vgun_to_die xanim,int_pby_rescue_left xanim,int_pby_rescue_right xanim,int_pby_rear_to_rgun xanim,int_pby_rear_to_front xanim,int_pby_rear_to_lgun xanim,int_pby_lgun_to_rear xanim,int_pby_lgun_to_rgun xanim,int_pby_lgun_to_front xanim,int_pby_rgun_to_rear xanim,int_pby_rgun_to_lgun xanim,int_pby_rgun_to_front xanim,int_pby_rgun_to_flak xanim,int_pby_rgun_to_end xanim,int_pby_front_to_lgun xanim,int_pby_front_to_rgun xanim,int_pby_front_to_rear xanim,int_pby_player1_crash xanim,int_pby_bank_to_rgun xanim,int_pby_bank_thrown xanim,int_pby_bank_loop xanim,int_pby_open_hatch xanim,int_pby_close_hatch xanim,int_pby_intro_loop xanim,int_pby_intro_traverse xanim,int_pby_Rgun_to_Rseat xanim,int_pby_rgun_to_pistol xanim,int_pby_rgun_to_lpistol // crew gunner animations xanim,ch_pby_gunner_firel xanim,ch_pby_gunner_ftol xanim,ch_pby_gunner_ftor xanim,ch_pby_gunner_look xanim,ch_pby_gunner_ltof xanim,ch_pby_gunner_ltor xanim,ch_pby_gunner_ltov xanim,ch_pby_gunner_nod xanim,ch_pby_gunner_pass xanim,ch_pby_gunner_pass2 xanim,ch_pby_gunner_vtof xanim,ch_pby_gunner_firev // crew idles for specific transitions xanim,ch_pby_rtof_pilot xanim,ch_pby_rtof_copilot xanim,ch_pby_rtof_radio xanim,ch_pby_ftov_radio xanim,ch_pby_ftov_pilot xanim,ch_pby_ftov_copilot // crew intro vignette xanim,ch_pby_intro_copilot xanim,ch_pby_intro_radio xanim,ch_pby_intro_engineer_loop xanim,ch_pby_intro_engineer_up xanim,ch_pby_ftol_radio xanim,ch_pby_ftol_pilot xanim,ch_pby_ftol_eng xanim,ch_pby_ftol_copilot xanim,v_pby_distress_radio xanim,v_pby1_crash xanim,v_pby_rear_gun_up xanim,v_pby_rear_gun_down xanim,v_pby_pontoon_up xanim,v_pby_pontoon_down xanim,v_pby_float xanim,v_pby_fly xanim,v_pby_fly_up xanim,v_pby_fly_down xanim,v_pby_fly_up_open xanim,v_pby_rear_gun_snap_down xanim,v_pby_rear_gun_snap_up xanim,v_pby_pontoon_snap_down xanim,v_pby_pontoon_snap_up xanim,v_pby_explosion xanim,v_pby_close_hatch xanim,v_pby_open_hatch xanim,v_pby_land_water xanim,v_pby_taxi_rough xanim,v_pby_taxi_ai xanim,v_pby_intro xanim,v_pby_crash1 xanim,v_pby_crash2 xanim,v_pby_player_pbycrash xanim,v_pby_player_pbycrash2 xanim,v_pby_staticpose xanim,v_pby_float_blisters xanim,v_pby_blisterammo_right_stop xanim,v_pby_blisterammo_right_start xanim,v_pby_blisterammo_right_fire xanim,v_pby_blisterammo_left_stop xanim,v_pby_blisterammo_left_start xanim,v_pby_blisterammo_left_fire xanim,v_pby_blisterammo_right_empty7 xanim,v_pby_blisterammo_right_empty6 xanim,v_pby_blisterammo_right_empty5 xanim,v_pby_blisterammo_right_empty4 xanim,v_pby_blisterammo_right_empty3 xanim,v_pby_blisterammo_right_empty2 xanim,v_pby_blisterammo_right_empty1 xanim,v_ptboat_sink xanim,v_ptboat_sink4 xanim,v_ptboat_sink3 xanim,v_ptboat_sink2 xanim,v_ptboat_death1 xanim,v_ptboat_death_fronthit xanim,v_ptboat_death_lefthit xanim,v_ptboat_death_righthit xanim,v_ptboat_idle xanim,v_ptboat_skim xanim,v_ptboat_skim4 xanim,v_ptboat_skim5 xanim,v_ptboat_death_alt_a xanim,v_ptboat_death_alt_b xanim,v_ptboat_death_alt_c xanim,v_ptboat_death_alt_d xanim,o_pby_zero_miss_waterskip xanim,o_pby_zero_fletcherhit_front xanim,v_shinyou_skim xanim,v_shinyou_sink xanim,v_merchant_ship_sink1 xanim,v_merchant_ship_sink2 xanim,v_merchant_ship_sink4 xanim,v_merchant_ship_sink3 xanim,v_merchant_ship_sink5 xanim,v_fletcher_impact xanim,o_pby_gun2base_fletcherhit_front xanim,o_pby_gun2barrel_fletcherhit_front xanim,o_pby_gun1base_fletcherhit_front xanim,o_pby_gun1barrel_fletcherhit_front xanim,o_pby_chunks1_fletcherhit_front xanim,o_pby_turretbarrel_fletcherhit_right xanim,o_pby_turret_fletcherhit_right xanim,o_pby_oerlikonshield_fletcherhit_right xanim,o_pby_oerlikon_fletcherhit_right xanim,o_pby_fletcher_fletcherhit_right xanim,o_pby_chunk2_fletcherhit_right //xanim,o_pby_chunk5_fletcherhit_right xanim,o_pby_chunk5plate_fletcherhit_right xanim,o_pby_chunk5tower_fletcherhit_right xanim,o_pby_chunk4tower_fletcherhit_right xanim,o_pby_chunk3_fletcherhit_right xanim,o_pby_zero_flying_idle3 xanim,o_pby_zero_flying_idle2 xanim,o_pby_zero_flying_idle1 xanim,ch_raft_paddling_guy4 xanim,ch_raft_paddling_guy3 xanim,ch_raft_paddling_guy2 xanim,ch_raft_paddling_guy1 xmodel,vehicle_usa_pby_single30cal xmodel,aircraft_bomb xmodel,weapon_machinegun_tiger xmodel,vehicle_jap_airplane_zero_fly xmodel,vehicle_jap_airplane_zero2_fly xmodel,vehicle_usa_pby_double30cal xmodel,vehicle_usa_pby_50cal xmodel,fx_3d_cloud_fly_01 xmodel,vehicle_jap_airplane_zero_d_fuselage xmodel,vehicle_jap_airplane_zero_d_wingr xmodel,vehicle_jap_airplane_zero_d_wingl xmodel,vehicle_jap_airplane_zero_d_tail xmodel,vehicle_jap_airplane_zero_minus_lwing xmodel,vehicle_jap_airplane_zero_minus_rwing xmodel,vehicle_jap_airplane_zero_minus_tail xmodel,vehicle_jap_ship_ptboat xmodel,vehicle_jap_ship_ptboat_dmg xmodel,vehicle_jap_ship_ptboat_setb xmodel,vehicle_jap_ship_ptboat_setc xmodel,vehicle_jap_ship_shinyou xmodel,vehicle_jap_ship_shinyou_d xmodel,vehicle_usa_ship_fletcher_chunk1 xmodel,vehicle_usa_ship_fletcher_chunk2 xmodel,vehicle_usa_ship_fletcher_chunk3 xmodel,vehicle_usa_ship_fletcher_chunk4 xmodel,vehicle_usa_ship_fletcher_chunk5 xmodel,vehicle_usa_ship_fletcher_turretgun xmodel,vehicle_usa_ship_fletcher_turretgun_barrel xmodel,vehicle_usa_ship_fletcher_oerlikon xmodel,vehicle_usa_ship_fletcher_oerlikon_barrel xmodel,vehicle_usa_ship_fletcher_decal0 xmodel,vehicle_usa_ship_fletcher_decal1 xmodel,vehicle_usa_ship_fletcher_decal2 xmodel,vehicle_usa_ship_fletcher_decal3 xmodel,vehicle_usa_ship_fletcher_decal4 xmodel,vehicle_usa_ship_fletcher_decal5 xmodel,vehicle_usa_ship_fletcher_decal6 xmodel,vehicle_usa_ship_fletcher_decal7 xmodel,vehicle_usa_ship_fletcher_decal8 xmodel,vehicle_usa_ship_fletcher_decal9 xmodel,viewmodel_usa_pbycrew_player xmodel,viewmodel_usa_pbycrew_arms xmodel,static_peleliu_oiltanker_d xmodel,static_peleliu_propane_d xmodel,static_peleliu_crate_tarp_d xmodel,dest_merchantship_net_barrels_dmg1 xmodel,dest_merchantship_net_crates_dmg1 xmodel,dest_merchantship_lifeboat_dmg1 //xmodel,prop_pby_pinup xmodel,vehicle_usa_pby_bulletholes01 xmodel,vehicle_usa_pby_bulletholes02 xmodel,vehicle_usa_pby_bulletholes03 xmodel,vehicle_usa_pby_bulletholes04 xmodel,vehicle_usa_pby_bulletholes05 xmodel,vehicle_usa_pby_bulletholes06 xmodel,vehicle_usa_pby_bulletholes07 xmodel,vehicle_usa_pby_tailsect_fx01 xmodel,vehicle_usa_pby_radiosect_damage01 xmodel,vehicle_usa_pby_radiosect_damage02 xmodel,vehicle_usa_pby_wingleft_damage01 xmodel,vehicle_usa_pby_wingright_damage01 xmodel,vehicle_usa_pby_blisterright_glass01 xmodel,vehicle_usa_pby_blisterleft_glass01 xmodel,static_peleliu_lifeboat xmodel,greatwhite_shark2 xmodel,greatwhite_shark2_dmg1 xmodel,greatwhite_shark2_dmg2 xanim,ch_pby_shark_swim //FOR MERCHANT SHIP SOLDIERS rawfile,character/char_jap_makpel_rifle.gsc xanim,drone_stand_death xanim,drone_stand_run xanim,drone_stand_idle