ignore,code_post_gfx,, ignore,common,, impactfx,nazi_zombie_factory // for zombie specific assets,,, include,zombiemode,, include,zombiemode_dogs,, // for coop players,,, mptype,nazi_zombie_heroes,, rawfile,clientscripts/_zombie_mode.csc,, rawfile,clientscripts/nazi_zombie_factory.csc,, rawfile,clientscripts/nazi_zombie_factory_amb.csc,, rawfile,clientscripts/nazi_zombie_factory_fx.csc,, rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc,, rawfile,clientscripts/nazi_zombie_factory_teleporter.csc sound,common,nazi_zombie_factory,all_sp sound,projectiles,nazi_zombie_factory,all_sp sound,physics,nazi_zombie_factory,all_sp sound,destructibles,nazi_zombie_factory,all_sp sound,nazi_zombie_factory,nazi_zombie_factory,all_sp // dlc2 vox and shared csv sound,dlc3_vox,nazi_zombie_factory,all_sp sound,dlc_share,nazi_zombie_factory,all_sp // for all weapon sounds,,, sound,weapons,audio_test_tuey,all_sp rawfile,maps/nazi_zombie_factory.gsc,, rawfile,maps/nazi_zombie_factory_teleporter.gsc,, rawfile,clientscripts/nazi_zombie_factory.csc,, col_map_sp,maps/nazi_zombie_factory.d3dbsp //FX scripts, rawfile,maps/nazi_zombie_factory_fx.gsc rawfile,maps/createfx/nazi_zombie_factory_fx.gsc rawfile,clientscripts/nazi_zombie_factory_fx.csc rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player xmodel,viewmodel_knife_bowie xanim,ch_dazed_d_death xanim,ch_dazed_c_death xanim,ch_dazed_b_death xanim,ch_dazed_a_death xanim,ch_dazed_d xanim,ch_dazed_c xanim,ch_dazed_b xanim,ch_dazed_a //PI ESM - added for bouncing betties, fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail //ESM - added for electrical trap fx,misc/fx_zombie_electric_trap fx,env/electrical/fx_elec_sparking_oneshot fx,misc/fx_zombie_zapper_powerbox_on fx,misc/fx_zombie_zapper_wall_control_on fx,maps/zombie/fx_zombie_light_glow_green fx,maps/zombie/fx_zombie_light_glow_red fx,misc/fx_zombie_elec_trail_oneshot fx,env/electrical/fx_elec_wire_spark_dl_oneshot fx,env/electrical/fx_elec_player_md fx,env/electrical/fx_elec_player_sm fx,env/electrical/fx_elec_player_torso fx,misc/fx_zombie_elec_gen_on fx,misc/fx_zombie_elec_gen_idle xmodel,zombie_zapper_cagelight_red xmodel,zombie_zapper_cagelight_green // PI ESM - added for PC running, //xmodel,exploding_barrel_test_d xmodel,zombie_teddybear // Swapping light models xmodel,lights_indlight xmodel,lights_indlight_on xmodel,lights_milit_lamp_single_int xmodel,lights_milit_lamp_single_int_on xmodel,lights_tinhatlamp_off xmodel,lights_tinhatlamp_on xmodel,lights_berlin_subway_hat_0 xmodel,lights_berlin_subway_hat_50 xmodel,lights_berlin_subway_hat_100 // WEAPONS, // grenades //weapon,sp/fraggrenade // weapons weapon,sp/colt // default weaponn weapon,sp/napalmblob // default weapon weapon,sp/napalmbloblight // default weapon // - pistol weapon,sp/zombie_colt // last stand weapon weapon,sp/zombie_colt_upgraded weapon,sp/zombie_sw_357 weapon,sp/zombie_sw_357_upgraded // - bolt-action weapon,sp/zombie_kar98k weapon,sp/zombie_kar98k_upgraded //weapon,sp/springfield //weapon,sp/zombie_type99_rifle //weapon,sp/zombie_type99_rifle_upgraded // - semi-auto weapon,sp/zombie_m1carbine weapon,sp/zombie_m1carbine_upgraded weapon,sp/zombie_gewehr43 weapon,sp/zombie_gewehr43_upgraded weapon,sp/zombie_m1garand weapon,sp/zombie_m1garand_upgraded // - auto weapon,sp/zombie_stg44 weapon,sp/zombie_stg44_upgraded weapon,sp/zombie_thompson weapon,sp/zombie_thompson_upgraded weapon,sp/zombie_mp40 weapon,sp/zombie_mp40_upgraded weapon,sp/zombie_type100_smg weapon,sp/zombie_type100_smg_upgraded // - scoped weapon,sp/ptrs41_zombie weapon,sp/ptrs41_zombie_upgraded //weapon,sp/type99_rifle_scoped_zombie //weapon,sp/kar98k_scoped_zombie // - grenade weapon,sp/molotov weapon,sp/stielhandgranate // - grenade launcher weapon,sp/m1garand_gl_zombie weapon,sp/m1garand_gl_zombie_upgraded weapon,sp/m7_launcher_zombie weapon,sp/m7_launcher_zombie_upgraded // - shotgun weapon,sp/zombie_doublebarrel weapon,sp/zombie_doublebarrel_upgraded weapon,sp/zombie_shotgun weapon,sp/zombie_shotgun_upgraded // - heavy mg weapon,sp/zombie_bar weapon,sp/zombie_bar_upgraded weapon,sp/zombie_fg42 weapon,sp/zombie_fg42_upgraded weapon,sp/zombie_30cal weapon,sp/zombie_30cal_upgraded weapon,sp/zombie_mg42 weapon,sp/zombie_mg42_upgraded weapon,sp/zombie_ppsh weapon,sp/zombie_ppsh_upgraded // - special weapon,sp/panzerschrek_zombie weapon,sp/panzerschrek_zombie_upgraded weapon,sp/m2_flamethrower_zombie weapon,sp/m2_flamethrower_zombie_upgraded weapon,sp/ray_gun weapon,sp/ray_gun_upgraded weapon,sp/tesla_gun weapon,sp/tesla_gun_upgraded weapon,sp/zombie_cymbal_monkey weapon,sp/mine_bouncing_betty // Scripted effects, fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown fx,env/electrical/fx_elec_wire_spark_burst fx,misc/fx_zombie_couch_effect fx,destructibles/fx_dest_fire_vert fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // Exploding barrel effects //fx,destructibles/fx_barrelexp //fx,destructibles/fx_barrel_ignite //fx,destructibles/fx_barrel_fire_top // Perks-a-cola effects fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on // CreateFX effects fx,env/fire/fx_embers_falling_sm fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd fx,maps/mp_maps/fx_mp_ray_fire_ribbon fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med fx,maps/mp_maps/fx_mp_ray_moon_lg fx,maps/mp_maps/fx_mp_ray_moon_md //fx,maps/mp_maps/fx_mp_flare_med //fx,maps/mp_maps/fx_mp_flare_md fx,maps/mp_maps/fx_mp_ray_moon_sm //fx,maps/mp_maps/fx_mp_ray_moon_xsm //fx,maps/ber3/fx_tracers_flak88_amb fx,maps/mp_maps/fx_mp_ash_falling_large fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant fx,maps/mp_maps/fx_mp_fire_column_lg fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk fx,maps/mp_maps/fx_mp_fire_rubble_md_smk fx,maps/mp_maps/fx_mp_fire_rubble_small fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_window fx,maps/mp_maps/fx_mp_fire_window_smk_lf fx,maps/mp_maps/fx_mp_fire_window_smk_rt fx,maps/mp_maps/fx_mp_fire_furnace //fx,maps/mp_maps/fx_mp_flak_field //fx,maps/mp_maps/fx_mp_flak_field_flash fx,maps/mp_maps/fx_mp_ray_fire_ribbon fx,maps/mp_maps/fx_mp_ray_fire_thin fx,maps/mp_maps/fx_mp_smoke_fire_column fx,maps/mp_maps/fx_mp_smoke_hall fx,maps/mp_maps/fx_mp_smoke_plume_lg fx,maps/mp_maps/fx_mp_smoke_stack fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop fx,maps/mp_maps/fx_mp_insects_lantern fx,maps/mp_maps/fx_mp_light_lamp fx,maps/mp_maps/fx_mp_fire_torch_noglow fx,maps/zombie/fx_zombie_moon_eclipse fx,maps/zombie/fx_zombie_clock_hand fx,maps/mp_maps/fx_mp_elec_broken_light_1shot fx,maps/mp_maps/fx_mp_light_lamp_no_eo fx,maps/zombie/fx_zombie_packapunch // CreateFX Exploders fx,maps/zombie/fx_transporter_beam fx,maps/zombie/fx_transporter_pad_start fx,maps/zombie/fx_transporter_start fx,maps/zombie/fx_transporter_ambient fx,maps/zombie/fx_zombie_wire_spark fx,maps/zombie/fx_zombie_mainframe_link_single fx,maps/zombie/fx_zombie_mainframe_link_all fx,maps/zombie/fx_zombie_mainframe_linked fx,maps/zombie/fx_zombie_mainframe_beam fx,maps/zombie/fx_zombie_mainframe_flat fx,maps/zombie/fx_zombie_mainframe_flat_start fx,maps/zombie/fx_zombie_mainframe_beam_start fx,maps/zombie/fx_zombie_flashback_american fx,maps/zombie/fx_zombie_difference fx,maps/zombie/fx_zombie_mainframe_steam fx,maps/zombie/fx_zombie_heat_sink fx,maps/mp_maps/fx_mp_elec_spark_fast_random fx,misc/fx_zombie_elec_gen_idle fx,maps/zombie/fx_zombie_elec_pole_terminal // Fog, Sky, and vision, rawfile,maps/createart/nazi_zombie_factory_art.gsc rawfile,vision/zombie_factory.vision // Pandora Box fx,maps/zombie/fx_zombie_factory_marker fx,maps/zombie/fx_zombie_factory_marker_fl fx,maps/zombie/fx_zombie_factory_marker_sm // dogs fx,maps/zombie/fx_zombie_dog_eyes fx,maps/zombie/fx_zombie_dog_explosion fx,maps/zombie/fx_zombie_dog_fire_trail fx,maps/zombie/fx_zombie_dog_ash_trail fx,maps/zombie/fx_zombie_dog_breath // Teleporter fx,maps/zombie/fx_transporter_pad_start fx,maps/zombie/fx_transporter_start fx,maps/zombie/fx_transporter_beam // Pause Screen Map material,menu_map_nazi_zombie_factory // Animtrees rawfile,animtrees/zombie_factory.atr // extra anims xanim,o_zombie_lattice_gate_full xanim,o_zombie_lattice_gate_half xanim,o_zombie_difference_engine_ani xanim,ai_zombie_jump_down_127 xanim,ai_zombie_jump_down_184 xanim,ai_zombie_crawl_jump_down_127 xanim,ai_zombie_crawl_jump_down_184 // Do not remove rawfile,buffer_5m_000.bin