ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_wetlands.d3dbsp rawfile,maps/mp/mp_wetlands.gsc //uncomment these when you actually have them to load //rawfile,maps/mp/mp_wetlands_fx.gsc //rawfile,maps/mp/mp_wetlands_amb.gsc //rawfile,maps/mp/createfx/mp_wetlands_fx.gsc //uncomment these when you actually have some material,compass_map_mp_wetlands material,compass_overlay_map_wetlands include,mptypes_german include,water rawfile,vision/mp_wetlands.vision xmodel,skybox_see1 //uncomment these when you get them set-up //rawfile,clientscripts/mp/mp_wetlands.csc //rawfile,clientscripts/mp/mp_wetlands_amb.csc //rawfile,clientscripts/mp/mp_wetlands_fx.csc //rawfile,clientscripts/mp/createfx/mp_wetlands_fx.csc sound,gemp_battlechatter,mp_wetlands,all_mp sound,rump_battlechatter,mp_wetlands,all_mp sound,multiplayer,mp_wetlands,all_mp