// these effects are not used- can delete.BarryW fx,vehicle/vfire/fx_tank_sherman_smldr fx,vehicle/vfire/fx_vfire_med_12 fx,vehicle/vfire/fx_vfire_sherman fx,explosions/large_vehicle_explosion // fx for damage vehicle states.BarryW fx,vehicle/vexplosion/fx_vexplode_ger_panzer4_mp fx,vehicle/vfire/fx_vdamage_ger_panzer4_mp01 fx,vehicle/vfire/fx_vdamage_ger_panzer4_mp02 fx,vehicle/vfire/fx_vdamage_ger_panzer4_mp03 fx,vehicle/vfire/fx_vdamage_ger_panzer4_mp04 fx,vehicle/vexplosion/fx_vexplode_rus_t34_mp fx,vehicle/vfire/fx_vdamage_rus_t34_mp01 fx,vehicle/vfire/fx_vdamage_rus_t34_mp02 fx,vehicle/vfire/fx_vdamage_rus_t34_mp03 fx,vehicle/vfire/fx_vdamage_rus_t34_mp04 // tread fx fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/treadfx/fx_treadfx_tiger_concrete fx,vehicle/treadfx/fx_treadfx_tiger_asphalt fx,vehicle/treadfx/fx_treadfx_tiger_dirt fx,vehicle/treadfx/fx_treadfx_tiger_grass fx,vehicle/treadfx/fx_treadfx_tiger_mud