ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_kneedeep.d3dbsp rawfile,maps/mp/mp_kneedeep.gsc rawfile,maps/mp/createart/mp_kneedeep_art.gsc material,compass_map_mp_kneedeep material,compass_overlay_map_kneedeep rawfile,vision/mp_kneedeep.vision include,mptypes_pacific include,water include,vehicles_drivable_mp xmodel,skybox_mp_knee weapon,mp/sherman_turret_mp //uncomment these when you get them set-up rawfile,clientscripts/mp/mp_kneedeep.csc //rawfile,clientscripts/mp/mp_kneedeep_amb.csc //rawfile,clientscripts/mp/mp_kneedeep_fx.csc //rawfile,clientscripts/mp/createfx/mp_kneedeep_fx.csc sound,vehicles,veh_mp,all_mp sound,jamp_battlechatter,mp_kneedeep,all_mp sound,usmp_battlechatter,mp_kneedeep,all_mp sound,multiplayer,mp_kneedeep,all_mp