ignore,code_post_gfx_mp,, ignore,localized_code_post_gfx_mp ignore,common_mp,, ignore,localized_common_mp col_map_mp,maps/mp/mp_drum.d3dbsp,, impactfx,mp_drum,, sound,multiplayer,mp_drum,all_mp rawfile,maps/mp/mp_drum_amb.gsc,, rawfile,clientscripts/mp/mp_drum_amb.csc,, include,water //FX scripts,,, rawfile,maps/mp/mp_drum.gsc,, rawfile,maps/mp/mp_drum_fx.gsc,, rawfile,maps/mp/createfx/mp_drum_fx.gsc,, rawfile,clientscripts/mp/mp_drum.csc, rawfile,clientscripts/mp/mp_drum_fx.csc, rawfile,clientscripts/mp/createfx/mp_drum_fx.csc, material,compass_map_mp_drum, material,compass_overlay_map_drum, material,loadscreen_mp_drum, //include,mptypes_pacific, // Art, Sky, and Vision rawfile,vision/mp_drum.vision, rawfile,maps/mp/createart/mp_drum_art.gsc, xmodel,skybox_oki3, //FX Dept fx,maps/mp_maps/fx_mp_fire_rubble_md_smk fx,maps/mp_maps/fx_mp_fire_column_xsm fx,maps/mp_maps/fx_mp_fire_column_sm fx,maps/mp_maps/fx_mp_fire_dlight fx,maps/mp_maps/fx_mp_fire_dlight_sm fx,maps/mp_maps/fx_mp_roof_ash_embers fx,maps/mp_maps/fx_mp_smoke_plume_lg fx,maps/mp_maps/fx_mp_smoke_plume_med_slow_def fx,maps/mp_maps/fx_mp_smoke_sm_slow fx,maps/mp_maps/fx_mp_smoke_crater fx,env/light/fx_light_godray_overcast_sm fx,env/light/fx_light_godray_overcast_xsm fx,maps/mp_maps/fx_mp_ray_slit fx,maps/mp_maps/fx_mp_water_drips_hvy_long fx,maps/mp_maps/fx_mp_water_drips_rust fx,maps/mp_maps/fx_mp_water_wake_wide fx,maps/mp_maps/fx_mp_water_shimmers fx,maps/mp_maps/fx_mp_water_wake_pillar fx,maps/mp_maps/fx_mp_wavebreak_runner fx,maps/mp_maps/fx_mp_ray_motes_lg fx,maps/mp_maps/fx_mp_ray_motes_md fx,maps/mp_maps/fx_mp_light_glow_indoor_short_red fx,maps/mp_maps/fx_mp_flashlight_yellow fx,maps/mp_maps/fx_mp_elec_spark_runner fx,maps/mp_maps/fx_mp_pipe_steam_lg fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_fog_low_brown_thick fx,maps/mp_maps/fx_mp_sea_mist_rolling fx,maps/mp_maps/fx_mp_birds_circling fx,maps/mp_maps/fx_mp_sea_mine fx,maps/mp_maps/fx_mp_seaweed